Total War: WARHAMMER III

Total War: WARHAMMER III

567 ratings
graetor's Empire Knightly Orders - Assets Pack
   
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graphical
Tags: mod
File Size
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919.608 MB
1 Jan, 2023 @ 9:49am
2 May, 2024 @ 5:11am
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graetor's Empire Knightly Orders - Assets Pack

Description
DOES NOT REQUIRE UPDATES WHEN THERE IS A NEW PATCH!

Required texture pack for the main mod.
25 Comments
graetor  [author] 6 Jan @ 8:48am 
It could be patch 15 and itll still work
pulu 6 Jan @ 5:05am 
no working now 6.0
graetor  [author] 1 Aug, 2024 @ 12:59am 
yep, normal ones use 1 handed. officers use a 2 handed one
Winter 1 Aug, 2024 @ 12:15am 
G'day Graetor. Appreciate the mods. Great to see Cult of Ulric units in WH3! Curious if Knights of The White Wolf using 1 handed hammers is intentional?

Only reason I ask is that I've noticed two VMDs for them;
variantmeshes/variantmeshdefinitions/wh_main_emp_cav_white_wolf_0.variantmeshdefinition
variantmeshes/variantmeshdefinitions/wh_main_emp_cav_white_wolf_off.variantmeshdefinition

Currently one random guy (not a captain) has a two handed hammer.
graetor  [author] 1 Jun, 2024 @ 4:56am 
then disable the one in this mod
EzUNreal 1 Jun, 2024 @ 4:02am 
Same, mod conflict causing knights griffon weird texture/model
Lufian 23 May, 2024 @ 9:42am 
My mistake, there is a conflict with Champions of Undeath, they also added a Knights Griffon unit to their mod
Lufian 22 May, 2024 @ 5:10am 
getting the same with Knights Griffon
Shyqset 5 May, 2024 @ 6:55am 
Hello, i've artifact with knight of the ferry heart. Like texture go away from units. Thanks
Gman9090 17 Mar, 2024 @ 6:09pm 
It used to work on IEE