RimWorld
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Perishable Spoil Time Filter
   
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Mod, 1.4, 1.5, 1.6
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2023 年 1 月 3 日 下午 11:30
7 月 27 日 上午 7:56
5 項更新註記 (檢視)

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Perishable Spoil Time Filter

描述
Adds a 'spoil time' filter to stockpile and ingredient selectors.

This is a direct port from MrHacky's mod of the same name, found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178652457
*This mod will be taken down upon request from the original author!*

Source: https://github.com/GhengopelALPHA/rimworld-PerishableSpoilTimeFilter

This allows you to, among other things:

* Automatically turn meat/vegetables about to go bad into chemfuel before it spoils!
* Set up stockpiles in such a way stuff is moved into the freezer only when it needs to be!
* Move decaying animal (or human!) bodies to another location!

Note: The spoil time slider does *NOT* take into account the current temperature of the tile of an item. This may cause the time cutoffs to not be 100% accurate, but it should be close enough anyway. It was done this way to allow setups like the freezer example above, where the item would need to stay in the freezer even though it will never go bad while it is in a freezer tile.
17 則留言
The Bard of Hearts 7 月 27 日 下午 1:38 
Awesome! Thanks
SimplePhysics  [作者] 7 月 27 日 上午 7:57 
It appears to still work for 1.6, updated tag
The Bard of Hearts 7 月 19 日 下午 2:13 
Is this still working in 1.6?
SimplePhysics  [作者] 2024 年 7 月 19 日 上午 6:43 
Updated the enabled versions for 1.5
Alien Xenomorph 2024 年 5 月 10 日 上午 3:13 
@Doomchibi
Still work at 1.5, at least 'spoil time' filter is appearing. If red exsclamation mark in mods list is annoing you just add line <li>1.5</li> in <supportedVersions> section of About.xml file (or change 1.4 to 1.5, no difference). Or use 'as is' if it doesn't boring you.
Doomchibi 2024 年 5 月 8 日 下午 1:00 
Does anyone know if this is working in 1.5? One of my favorite mods that I would consider a "must have" for cooking...
thailyn 2023 年 9 月 5 日 下午 12:30 
@ChroChro @SimplePhysics This error is also triggered when this mod is used with the Medical System Expansion 2 mod. I tested adding some error logging in this mod, and it is the MyWorldComponent object which is null, so you could add a null check to your harmony patch to avoid the exception.

As for whether these other mods are doing improper things which are triggering your patch earlier than you expect, I have no idea.

Also, an unrelated FYI: you have not committed your changes to the About directory in your fork of the GitHub repo.
ChroChro 2023 年 9 月 3 日 下午 2:28 
not sure which mod is "at fault" for the incompatibility but terraform rimworld and perishable time filter spit out this red line, perishable will work fine but terraform will effectively be bricked

[HugsLib][ERR] TerraformRimworld caused an exception during OnDefsLoaded: System.NullReferenceException: Object reference not set to an instance of an object
at PerishableSpoilTimeFilter.HarmonyPatches.CopyAllowancesFrom_Postfix (Verse.ThingFilter __instance, Verse.ThingFilter other) [0x00005] in
Player 2023 年 4 月 15 日 下午 12:35 
This mod and Apothecary appear to be incompatible. They cause significant lag when combined. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195469123
SimplePhysics  [作者] 2023 年 1 月 8 日 下午 10:22 
@Teusdv: Per that mod's description, it is incompatible with any other mod adding UI sliders. I don't think I can patch that.