Space Engineers

Space Engineers

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Vanilla+ Framework
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Type: Mod
File Size
Posted
Updated
722.575 KB
9 Jan, 2023 @ 8:43pm
17 Jun @ 1:47pm
101 Change Notes ( view )

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Vanilla+ Framework

Description
The Vanilla+ Framework is designed to be an addon to the vanilla weapons in terms of different functionality variety. It features a few different logic types doing different things, without modifying vanilla files or overwriting any vanilla functionality.


Current Version: 0.16

Currently has:
- Guided Missiles
- Proximity Detonation (flak)
- EMP (disables blocks in a radius)
- Jump Drive Inhibition (removes drive charge from all JDs)
- Special Component Interaction (disables and/or damages all blocks of the specified subtype on the grid)
- Beam weaponry
- Shrapnel spawning
- Min/max range overrides on turrets
- Force enable/disable certain targeting options on turrets
- Ammo generation logic
- Custom FX generator that does not abide by the 1024 emitter limit.
- and more.


Note: This mod will do nothing by itself, it requires other mods to implement.

Example mod can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3014670447

Dev Branch can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937540732
- Do not expect this branch to be stable or work at all.



Discord Link: https://discord.gg/dxfxcnvXeh
Please report all issues with the mod in the server above. I rarely check the steam workshop, and discord allows the sending, downloading, and viewing of videos, images, and crash logs much easier than on steam.



IMPORTANT: INCOMPATIBLE WITH WEAPONCORE


Screenshot Credits
Thumbnail - Ships in scene are the Adagio class battleship and the Voidmaker class battleship both by me and up_grayedd (both bps are private). Weapons used is a modified version of Assault Weapons Pack by Harbinger Ace. Thruster pack used is Midnight Drive Systems by retrograde_orbit.


REUPLOAD POLICY

Do not reupload this mod for any kind of use whatsoever.
Popular Discussions View All (1)
4
6 Jan @ 6:22pm
High Quality Mods Using This Framework?
Outasteroid
90 Comments
Maple Syrup 8 Jul @ 11:40pm 
I'm having issues with turrets on my dedicated server. they won't lock onto anything nor do they have their idle movements. Is it connected to the Mod or is it another issue?
howardxu23 11 Jun @ 1:47pm 
PSA: when messing with the star wars val+ and the example mod--it seems that the ammo generation logic can be sim-speed intensive if called frequently enough(and it does not stop when no more ammo can be squeezed into the gun)--current workaround I have found is to have very infrequent calls(30-60s) calls for ammo generation, and generate a lot of high capacity magazines
TheRebornAce 8 Jun @ 2:38pm 
@DEFALT @Jonnyhawkeye check your mod list for conflicts or verify your game files. just tested it on a blank world with V+ and both Star Wars weapon mod versions installed, and all works as normal.
DEFALT 8 Jun @ 6:16am 
just installed this framework for the star wars mod and 5 minutes into the game i can't shoot any weapon anymore. cool
Turret problems 19 May @ 12:57am 
those who know
Strategic Developments 19 May @ 12:57am 
those who know
Jonnyhawkeye 8 May @ 4:55am 
As i can see this mod Breaks the lock on function. im trying to use the new starwars mod that uses this and the option to lock on to any grid is GONE.
Eternal Serenity 30 Apr @ 2:22pm 
can we potentially get armor resistances like what weapon core has?
WardenWolf 20 Apr @ 4:07am 
So, I've identified an incompatibility / glitch when combined with the vanilla Defensive AI block. If it's enabled, it overrides the missile guidance and sends it to whatever random target it chooses, instead of the target that's locked.
Rizzo 17 Apr @ 5:03pm 
@TheRebornAce thanks for the heads up!