Total War: WARHAMMER III

Total War: WARHAMMER III

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Vlad and the Empire
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17 Jan, 2023 @ 2:30am
26 Nov, 2023 @ 10:53pm
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Vlad and the Empire

Description
Main Features
  • The Popularity meter system: Helps and wants you to fight foul factions instead of Empire factions.
  • Force vassalization: From Slaanesh's Seductive influence system. Gives you another way of conquering the Empire
  • Runefang and Imperial troops: Gained when you or your vassal gains control of the capital of an empire state. Requires 40 or more popularity.

Description
The Popularity
This is one of my another 'Meter for a faction without meter' series. In this mode, Vlad has a popularity meter, which is gained and lost at the following conditions.

Gain
  • Battle against the Foul: +X
  • You reinstated the elector count. This can be only done in the capital city of an imperial state when the elector count is already dead. That reinstated elector count will be your vassal. : +5
  • Somehow elector count revived itself. This also applies even if you reinstated the elector count: +5 (So reinstating gives +10 in total)

Loss
  • Battle against the Empire. Dwarf, Bretonnia, and Cathay do not count only Empire: -X
  • Assassinate against ANY. Because your chivalry goes down: -5
  • Elector Count gets eliminated. Even if you didn't do anything, they'll blame you for this. 'This happened because you brought Undead here!': -5
  • Declare war against the Empire faction. Declared by does not count: -10


Force vassalization
Now, even if you have a new reinstatement tool, incorporating an empire without fighting is still hard. So, there is another tool for you: Vampiric Influence. aka Slaanesh's seductive influence.

It's basically the same with Slaanesh with only the corruption type changed. For this, I've also implemented the Vampire Coven system for Vlad. You can install it via settlement occupation option, or you'll gain one by a 30% chance if any of your agents succeed an action against the settlement

Runefang and Imperial Troops
When your popularity is over 40, you'll receive relevant runefang and imperial troops if you or your vassal controls the Imperial state capital. You'll see the ending when your popularity reaches 100 and collects all runefangs.

They'll gain various bonuses through the popularity system.

Credits
Thanks '@Agandaur' and '@All is Dust' for providing me with the foreign slot listener code. I couldn't have implemented it without your guys' help.

Mod translations
Simplified Chinese -by Turtur
For the Korean translation, look at my mod list and search for compiled translation.

FAQ
Q. Shouldn't there be a popularity factor associated with settlement occupation and/or captive option?
A. I tried but there were two problems.
1. If the resulting popularity is minus, (ex: You lose popularity when you execute Empire troops) it is considered a cost, and you can't click the button when the current resource you have is zero. I didn't want that.
2. Initially, I added popularity gain on the release. However, sacking the city is also considered a 'release' and gave the player lots of popularity. I didn't want that and removed the factor.


Q. Is Ai influenced by this?
A. In my guess, only the basic effect (+2 diplomatic relation with Empire and -20 raise dead cost) will affect them most of the time. So I would turn the mod off when you're not playing as Vlad.

Q. Seductive Influence had a small icon on the diplomacy panel and sorting function. But I don't see it in this mod, Where is it?
A. Sorry I failed to implement it.

Q. Where is the summon the elector counts button? How could you neglect vanilla's final reward?
A. It was overlapping with too many effects I created and I was outta appropriate UIs to use.

Q. Is it compatible with SFO?
A. I haven't played it, but according to @KirbytheWizard101, it is. Thanks for the confirmation @KirbytheWizard101.

Q. Can I play as Isabela to use this feature?
A. As the script only looks at the faction, yes. However, there won't be any text changes. (Ex: Emperor->Empress)

Q. Does it support multiplayer?
A. I get rid of most of the cm:get_local_faction things besides one for the UI, but I have no way to test it. According to "Doppelschteppen (ダッブステ", this mod isn't working in MP.
Popular Discussions View All (1)
4
18 Jan, 2023 @ 8:26am
Potential rewrites for some text + typos
Kriega1
334 Comments
Jaszs 5 Jul @ 3:16am 
This mod is cool, thanks for keeping it updated! :)
Rhox  [author] 23 Jun @ 8:11am 
If you guys are using minimum amount of mods, post screenshot in the modding den Discord, skeleton_crew channel
Twyt 23 Jun @ 7:49am 
@Van Green hey, Im having the same problem, did you find a fix?
Van Green 12 Jun @ 3:48am 
Hey, great mod. I cant seem to be able to reinstate elector counts and the covens dont have their Icon (tried with only this mod so no conflict).
But still a real improvement for Vlads Campaign thx for making it.
Rhox  [author] 27 May @ 4:58am 
I'm not fake updating them for every patch. If I'm not willing to update them, I mark it in the title
ArrantFlame 27 May @ 4:55am 
will you be updating these features for the legendary lords
Roque the Rogue 16 Apr @ 10:53am 
Yeah, the mod is working and its awesome, however, that progress bar is too huge, takes most of the screen, some things go offscreen in the top UI
jamie_van 25 Mar @ 12:51am 
Is this working?
davefrags 7 Mar @ 3:12am 
this is pretty good and is along the lines of what Vlad wanted ! great idea. liked and subscribed
Boshty 22 Feb @ 7:46am 
Wish id found this 2 months ago when i did my 'good guy vladdy' campaign, helping keep the empire safe. my headcannon was when you die in sylvania, you can give your body to help defend the family you leave behind. so they were good guy undead. this mod would have made it so much better. *sighs, and loads up a new vampire count campaign lol*

sorry lizardmen, you will have to wait a little longer :p