Total War: WARHAMMER III

Total War: WARHAMMER III

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Knights of The Round Belly: Remastered (Patch 6.0.3 ready)
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File Size
Posted
Updated
102.660 MB
20 Jan, 2023 @ 8:28pm
22 Dec, 2024 @ 1:36am
19 Change Notes ( view )

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Knights of The Round Belly: Remastered (Patch 6.0.3 ready)

Description
# Background
In the year IC 2480, endless waves of Greenskins pouring from the Grey Mountains.
Bretonnia forces barely hold out against the Greenskins. Not enough manpower to defend against such an invasion on their own, and the Greenskins took over the region in The Wasteland. Feramand, the leader of the Bretonnia, has decided to hire seven Ogre mercenaries and send them to the Wasteland to help Bretonnian forces against the Greenskins.
The war waged on for months and months, many knights and peasants had died in the battle, but the seven mercenaries finally made a breakthrough and defeated the Greenskins.
Because of the valiant effort of the seven mercenaries, Feramand rewarded them with the title of the 'Knights of The Round Belly'.
Formerly mercenaries, these brute knights were given task to quest around the world to smite evils lurking on Bretonnia frontiers and her colonies. Although some dissenters say this was just a plan to get rid of them...

*Feramand = Louen Leounceur's predecessor.

# About this mod
Knights of The Round Belly is now back as a Warhammer 3 port. In this version, I have revamped how the ogres look with new high resolution textures, every Bretonnian factions can utilise this mod (old version used to work only with Louen, Morgiana, Alberic, and Repanse), and even there is a unique Mournfang mount for Louis himself. Old bugs like broken Grail Quest for the Ogre Champions were also squashed. If there’s no human player is playing a Bretonnian faction, the AI can use the mod as well.
Under the hood, I also redo the game programming using Typescript. I will release the SDK soon, but for now, you can use this mod source code to write your own Warhammer mod using Typescript if you’re interested (source code) https://github.com/admiralnelson/knights-of-round-belly-typescript

# Mod guide
There are 6 ogre paladins and 1 ogre lord scattered on the old world, keep in mind they're mortal and can permanently die if they never sipped from the Grail. Grail ogres are terrifyingly strong.
Each ogre will take 6 peasant slots and may rekt your economy, play your campaign slowly, build farms, and make sure to complete their vows.
Some ogres can only spawn once and only at specific locations on the map.
If you dismiss an ogre, they will be gone for good. So, it's a good idea to strengthen your economy before facing this dilemma.

Far factions like Alberic will probably take a while to discover these guys.


# Installation guide
1. Subscribe to the mod

# Mod compatibility

Probably crashing with following mods:
- None

Anyone is welcome to write a compatibility extension/addon since I don't use those mods.

Because of how strong these ogres in late game, I don't really need to balance it for SFO or CTT.
I have implemented multiplayer netcode, I haven't tested it but from static analysis it should work because the script will try to sync if the ogre champion was spawned or there was a change in peasants resource count.
**IMPORTANT: It is recommended to use the mod with fresh, new campaign**

# LoreAccurate® Certification
LoreAccurate® Certified. Fact checked by Bretonnian Experts™

# Credits
Thanks to:
- twiggers, /v/
- Typescript-to-Lua project
- Ole (Kitbasher)
- E.C Hekman
[TW Debugger https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2864762290) , such a lifesaver. It helped me debug my Typescript SDK.]
- Phazer tools

# Additional mods used in the screenshot
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854324384
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2867514081

# Future plans
- Proper Bretonnian voice over for the lads (if you want to volunteer contact this steam)

# Google drive link for Xbox players:
https://drive.google.com/file/d/10kQ2m39RIPuCHAc8Awa3VmyccPEwJwb_/view?usp=sharing

# Debug
Implemented following console commands to debug:
- `kotr-reset-vow "Paladin Name" knightvow|questingvow|grailvow|complete`
usage: `kotr-reset-vow "Hector" questingvow` Hector vow progress will be reset to questing vow.
- `kotr-spawn-louis`
usage: `kotr-spawn-louis` spawns His Enormity, Louis le Gros.
- `kotr-spawn-champion admnelson_bret_ogre_hector_de_maris_agent_key|admnelson_bret_ogre_claudin_agent_key|admnelson_bret_ogre_garravain_d_estrangot_agent_key|admnelson_bret_ogre_yvain_le_batard_agent_key|admnelson_bret_ogre_lucant_le_boutellier_agent_key|admnelson_bret_ogre_gornemant_de_goort_agent_key`
usage: `kotr-spawn-champion admnelson_bret_ogre_hector_de_maris_agent_key` spawns Hector, the tortured paladin.

# Third Party Extensions
Chinese translation https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2932267278
Skill Dump 1 https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2859070463
Skill Dump 2 https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2856230248
Gib Ogres Milord https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3333361589
Popular Discussions View All (2)
16
26 Feb, 2023 @ 9:01am
Crashing in first 1-3 turns on new campaign
Bus Driver
3
24 Feb, 2023 @ 6:52pm
Couronne AI turn CTD
𓆚 standardheadache 𓆚
254 Comments
Bot easy  [author] 9 Jun @ 3:55pm 
@the mightiest pocket square.
Yes, you might don't get them all.
I'm confused, I check the github for what regions I need to get the heroes, but it just gave me more questions. Clearly I don't need all of them because I got Yvain by taking only 1 region of the 6, but I also took every region for Claudin and he won't spawn. It also mentions a wood elf region despite all the key regions being southern realm lands. I see a dice roll threshold, does that mean there's a chance that I could get all regions and never get them?
Lemur 17 Mar @ 4:57am 
another bug,
its about vows
even after they complete it (all 3)
the message still persists every battle, even after having all of them completed
Lemur 17 Mar @ 3:59am 
quick update:
i didnt noticed legs area, cus they are missing too
Lemur 16 Mar @ 11:59pm 
sorry to bother again, forgot to mention
that this missing textures appears in both in inventory, and battlefield
Bot easy  [author] 16 Mar @ 4:59pm 
Okay, i will check the missing texture. Thanks
Lemur 16 Mar @ 8:09am 
there is a bug/missing texture on "Garravain" the one that has two swords
its around (front) chainmail

aslo quick question, is there a way to make skill dump work for those lords?
i recently added it... but didnt add those skill dump, but added to other modded lords and vanilla lords
Bot easy  [author] 18 Jan @ 1:10am 
Resub again
nasosmanaris 14 Jan @ 10:47am 
Its crashing....
Bot easy  [author] 10 Jan @ 6:45am 
Maybe the owner extension stopped working on it.