Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Anti-Cheat
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Tags: mod
File Size
Posted
Updated
141.788 KB
31 Jan, 2023 @ 2:37pm
20 Jun @ 11:48am
24 Change Notes ( view )

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AI Anti-Cheat

In 3 collections by Incata
AI Mods
13 items
Total War Warhamer 3: Gameplay Mods
76 items
Multiplayer
80 items
Description
This mod removes, modifies and expands some of the Cheats of the AI to make it fairer and more playable by the machine.

This is the first of my series of AI mods, I will upload the series of my mods ported from TWW2.

Not all AI cheats have been removed because CA designed the AI to play with some of them if removed they would have undesirable effects on the campaign as it would not be able to perform some actions. Some specialized mechanics of some factions work better with these cheats, so this mod only removes the most annoying and unfair ones for the player, but keeps or expands others that will help the AI to play better.

Effects:

-Removed all AI buffs in battle.
-Removed all player penalties in battle
-Removed all player diplomatic penalties
-Removed the anti-player bias of the AI (except for a few minor details that I will cover in other mods)
-Reduced the confederation bonus for the AI
-Many aspects that were defined according to the difficulty of the game have been normalized (resupply, recruiting and many other things)
-Removed all player penalties in campaign
-Removed all AI attrition resistances (I will improve the behavior of this in another mod)
-Slaanesh gets a little boost from devotees (All other factions have a default boost in their mechanics)
-Conquest resistance has been removed
-Removed AI upkeep reduction
-Hordes have received a small growth boost
-Player and AI now have the same view range on all difficulties
-Tomb Kings: Economic penalties on sacking income and post battle loot have been removed, Its extra recruit and extra army bonus has been removed, tech time reduction has been returned.
-Skarsnik's AI no longer suffers a 40% penalty on goblin recruitment, it now has a -5% cost benefit
-Removed the potential of factions completely, all factions now have the same chance, it also affects certain bonuses that you could receive:
Extra XP for units.
Extra XP for characters.
Reduced cost for constructions.
Recruitment cost.
Maintenance cost.
Growth.

If you want a version with potential, you can look for another mod that modifies it and load it with higher priority than this one, such as, for example Faction Potential Mayor Supremacy

Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2

224 Comments
Incata  [author] 21 Jun @ 3:25pm 
@Felixdogdog1314 This mod already does that
Felixdogdog1314 20 Jun @ 11:11pm 
hi sir may i ask how can i edit the exp given to ai's troops every turn on different diffculty? ai army always have so many rank 9 units....i want to remove that and change the exp gain to 0 for ai troops
Incata  [author] 12 Jun @ 3:49am 
@Emek :steamhappy:
Emek 12 Jun @ 1:28am 
Thanks a lot for this. This is awesome.
Incata  [author] 31 May @ 6:20am 
@IIIIIIIIIIIIIIIIIIIIIIIII No, both mods focus on the same thing, albeit in a different way.
IIIIIIIIIIIIIIIIIIIIIIIII 31 May @ 12:56am 
Is this mod compatible with Less AI Cheating (campaign)?
Incata  [author] 24 May @ 3:36am 
@GagneWest Yes
GagneWest 23 May @ 3:07am 
Does this mod make it so they don't field armies 4x the net worth of the cities they own?
SpiGo 8 Apr @ 11:46am 
Currently crashes with the most recent SFO update. Manually moving this mod to have a higher priority in WH3 Mod Manager solves the issue. Just wanted to inform if anyone else happens to face this issue.
Incata  [author] 5 Apr @ 4:32pm 
@Fluxuous They are generic things, so it should work.
@Lucete I don't understand what you want to tell me exactly.