Total War: WARHAMMER III

Total War: WARHAMMER III

279 ratings
AI Occupation Decision
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
395.071 KB
2 Feb, 2023 @ 3:50am
21 Jun @ 7:23am
15 Change Notes ( view )

Subscribe to download
AI Occupation Decision

In 3 collections by Incata
AI Mods
13 items
Total War Warhamer 3: Gameplay Mods
76 items
Multiplayer
80 items
Description
This mod modifies the AI's ability to Colonize, Gift, Liberate, Occupy, Raze, Settle, Plunder, Vassalize, and Treasure when deciding what to do with a settlement.

This mod is a revision of my TWW2 mod AI Occupation Decision CA has modified this aspect quite a bit and has made it more complex with the arrival of the new factions and their mechanics. It has also simplified decision making in some cases and made some bugs that cause the AI to not interact very well with settlements in certain situations.

The mod modifies the parameters of the ai so that it responds based on the habitability of a settlement and the behavior of that faction, basically expanding the vanilla system.

The factions react based on many parameters, so it is not a 100% norm, this will happen, there are many factors such as monetary factor, faction mechanics, nearby danger, habitability and others that determine what the AI will do, although in general should make the most sensible decision.

If the AI needs money, it will loot.
If the AI needs points from a mechanic, it will raze.
If there are enemy armies nearby, it will surely loot.
If the AI attacks a settlement with another faction and the settlement is uninhabitable for them, they will hand it over to the other faction if they are allies.
(just a few examples)

Also removed the time when a faction would ignore a settlement after looting or razing it (this created weird behavior), now the AI can even loot and occupy it in the same turn.

I've used this mod for a long time and it's always worked fine for me, but in my games all settlements are habitable for all factions so I don't have as much experience without it. All Suitable

Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
61 Comments
Incata  [author] 3 Jul @ 5:22am 
@Koof I'll try to review it when I can, but I have seen it expand to rat factions without any problems.
Koof 2 Jul @ 11:15pm 
Yes I'm saying that it seems bugged with Skaven factions as both Tretch and Throt raze rather than occupy the territory they are supposed to take turn 1
Incata  [author] 2 Jul @ 4:11am 
@Koof This mod only affects the AI's decision-making ability when it takes a settlement, that is, what option to take when it has won a settlement battle, it does not affect its decision-making ability in the open world.
Koof 1 Jul @ 10:59pm 
Seems like Skaven have a very hard time occupying provinces. Ive been using your mods almost exclusively and Tretch very rarely ever manages to take his home province. He refuses to occupy his second settlement for example
Koof 20 Jun @ 8:28pm 
Are this and your other mods still working for the latest patch?
Incata  [author] 10 Mar @ 3:40pm 
@Sir Koda yes :lunar2019wavingpig:
Sir Koda 10 Mar @ 10:02am 
is this save game compatible?
Incata  [author] 6 Mar @ 9:42am 
@RogueSkeptic I don't know
RogueSkeptic 6 Mar @ 9:16am 
Is this compatible with Deepwar AI?
Gorilla 6 Mar @ 7:50am 
Thanks. :steamthumbsup: