Crusader Kings III

Crusader Kings III

102 ratings
Marry your Courtiers for Knights
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5 Feb, 2023 @ 2:46pm
4 Jun, 2023 @ 8:10pm
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Marry your Courtiers for Knights

Description
Say no more to tedious manual courtier marriages.
The "Marry your Courtiers for Knights" mod offers an convenient solution with just one click.

The "Mass Marriage for my Courtiers" decision first identifies eligible courtiers in your court for marriage, excluding close and extended family members, but allowing distant dynasty members to be included. If suitable bachelors/bachelorettes aren't found within the province, the mod utilizes Paradox's courtier marriage system to generate a character with a prowess of 12 or higher, who shares your culture and religion, while other traits are randomized.

To ensure female courtiers' continued presence in your court, matrilineal marriages will be performed.

A.I. will not be able to see this decision. This is only available to players.

Warning:Mod will disable acheivements while allowing ironman mode
42 Comments
alegdansk 8 Nov, 2024 @ 11:40am 
It would be nice to have the possibility to marry our daughters to mercenary commanders 💍
Not to get an alliance but to give more realism to the game 🙂
Harry the Unlucky 17 Apr, 2024 @ 5:36pm 
The warning is no longer need due to one of the updates.
Burner 4 Feb, 2024 @ 9:34am 
nice mod thanks.... is it possible that they marry always the best possible knight?
7Wolf77 17 Nov, 2023 @ 8:12pm 
Is there any issues with the Peacock update?
kumø 6 Nov, 2023 @ 2:23pm 
i would like to provide a german translation for this mod :)
Alexander 25 Jun, 2023 @ 10:33am 
This bugs with knigt manager I think. When I run this non of my couteriers will become knights
Switching Doom 6 Jun, 2023 @ 12:54pm 
german translate available?
OnlyNoobSayNoobs  [author] 4 Jun, 2023 @ 8:20pm 
@The Renegade, thank you for providing the information. I have made the necessary update to the mod by including the "dynasty = generate" line. This modification aims to resolve the issue related to household generation.

I wanted to confirm if this is the change you were referring to and if it aligns with your expectations. Previously, you mentioned placing the line in the hidden_effect section, which would limit its application to cultures specifically improving knights. Instead, I decided to place it in the Create Character creation section so that it will apply to all created characters, regardless of their culture or specific knight-related improvements.

Please feel free to let me know if there are any other improvements or suggestions you have in mind for the mod. Your feedback is highly valuable, and I am committed to enhancing the mod based on user input. Thank you once again for bringing this issue to my attention.
The Renegade 4 Jun, 2023 @ 1:42pm 
the "dynasty = generate" line should be added in the random_pool_character, the following else and if (specifically in hidden_effect) statements.