A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

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Advanced Formations, Abilities and Siege for play with nearly any mod
   
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Tags: mod, battle
File Size
Posted
Updated
2.644 MB
17 Feb, 2023 @ 4:37pm
25 Feb, 2023 @ 4:27pm
10 Change Notes ( view )

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Advanced Formations, Abilities and Siege for play with nearly any mod

In 1 collection by Sheph
Thrones Collection Mods only by LS
13 items
Description
This is a battle overhaul mod for TOB that has the aim of demonstrating new formation mechanics, how to make a mod interoperable with multiple mods and providing an excellent, but historically-rooted battle experience.
This WIP highlights new Formations, Special Abilities, Siege mechanics and Projectiles.
Directions: Set this mod in load priority above any other battle, formation or overhaul mod.
Works with all tested mods, including Radious and Crucible as well as other battle mods.

Why This Mod?
In short, you can use it with your favorite mods or your own revisions and mods.
This mod has all parts of a complete battle mod, but it deprioritizes the tables so that users not playing Vanilla will still use the battle settings of their favorite main mod.
The de-prioritization is done by allowing the player’s main mod to overwrite the key unit and battle tables found in the mod even when this mod is first in load order. Unlike the other battle mods found on TOB, this mods’ battle and unit tables will not appear unless the player only uses vanilla and no battle mods.
Missile Units Improved
A) There are 3 refill abilities which was actually the most time-consuming part of this mod. This allows the Modder to assign the four classes of missile units to one of three refill skill groups
B) In addition to the traditional precision shot and rapid reload, there is now a far shot and a long shot for sieges. There is also a volley shot, where the units shoot at once to allow them to surprise the opponents and deal extra ap-damage for a normal shot.
C) Projectiles are reworked using multiple advanced mod influences. Damage is nerfed slightly because there are more opportunities to refill and use projectiles with special abilities. This makes the elite archers stand out more. Catapults deal less damage with a shorter range and less accuracy to fit the historical times.

Infantry and Cavalry Improved
Both have new formations (unique to this mod) and get more and better formations the more elite they are.
The following work effectively now and provide unique bonuses that work in my testing:
Infantry Wedge, Skirmishing shield wall, Shield Press, Steady Advance, Chant, whip
Differing from the other battle mods on TOB, all formations fall apart in a charge. A charge provides a major bonus and allowing a unit to reform in a melee in non-historical and gimmicky. Exceptions:
1) Infantry Wedge because it itself is a charge 2) Shield Press and Spear Wall because the underlying AI animations don't allow a charge 3) Skirmishing shield wall which is unique to this mod (but not in Attila).
2) Note that you can still use the overlap method if you wish to keep the shield wall intact in combat (you won’t have a charge though)
The assignment model is:
1) 2H Axe units get one or more of: Infantry Wedge, frenzy, whip, rapid advance.
2) Axe units get shield screen, shield wall (which dissolves on charge), some kind of stat boost ability.
3) Sword units get shield screen, shield press (wall for levy level swords), and 1-2 special abilities depending on faction and unit-level
4) Melee-Skirm units (very few in this game) get Skirmishing shield wall, shield screen and another ability depending on level. I recommend modders add more of these units into their game as I see only 2-3 across the 3 main overhauls. There is a formation built especially for them.
5) Spear units: Spear Wall, Spear Castle, Steady Advance, Elites get one extra ability
6) Melee cav: Wedge
7) Skirm Cav: Diamond (a unique formation where they can shoot while in formation unlike wedge), sometimes wedge, refill

Better Siege
TOB Siege-scapes are the best in the series. Let’s use them for fun.
I) Battlefield walls are about 50% weaker, as we know that stone walls were not possible during this age.
II) Siege vehicles are much harder to burn. Even the base kind take three times as long to light on fire. With enough archer fire, they can still be brought down so have extra
III) Catapults are no longer like cannons
IV) Boiling “Oil” has been converted into hot water and whatever crap they could get on the walls. It deals minimal damage on whoever is at the base, but they units will take a big morale hit and possibly run away if at half-strength.
V) New archer mechanics benefit both offense and defensive missiles appropriately

Read about the other battle features below the Battle mod release page.

Interoperable Modding
Be sure to load this mod before any other battle or overhaul mods if you wish to see the new mechanics.
This mod is built to be compatible with as many battle and overhaul mods as possible. It has been extensively tested with Radious and Crucible of Kings. It has assigned abilities to units from both of those mod.
Special thanks to
Unit formations & Abilities for Radious by Acalion
ToB Enhanced Battles by Arthalion
Highly recommended to use this with one of the following:
Crucible of Kings was the landmark TOB mod
Radious Total War
If you play Shieldwall, use this other version!!
Brytenwalda- my latest overhaul
Help those improving Attila and TOB

Popular Discussions View All (1)
2
23 May, 2023 @ 3:49am
Patch Thread
Sheph
37 Comments
wp071360 16 May @ 5:19pm 
Does not work. please update
sÞvrr0w 15 May @ 4:19am 
why are slingers so powerful? more damage than arrows, and even longer range. impossible to play. slingers one-shot any enemy in armor. bot army consists of 80% of these units, almost impossible to win without cavalry :steamsad:
Locked In Alien 24 Aug, 2024 @ 10:53am 
Running this with your brytwalda mod has made this a new game thanks
MykeMorbius 30 Sep, 2023 @ 6:16pm 
Two nearly full melee cav units VS 3 individual skirmishers and they keep throwing javs.
Coach 16 Jun, 2023 @ 5:42am 
Any videos to showcase what the mod does?
RatlerX5000 11 May, 2023 @ 9:18pm 
can anyone help me with the legitimacy mod?
MCMenendez 8 May, 2023 @ 7:33pm 
Nice mod but somehow when you zoom down you the ground appears to be
glitchy [i.imgur.com]
RyBo 6 May, 2023 @ 6:09pm 
Thank you very much for this mod!


Works great with the "Conquest: 1066 Campaign" mod. Would be even more awesome if you did a special version for the hand full of units it adds.
ShuriK 4 Mar, 2023 @ 5:32pm 
Hey man i was thinking, could it be possible for you to make a variation of this mod to only include archer and catapult ammunition types? Obviously don't do it if you have no time or desire to, i have just always wanted to be able to use fire shot with both, but since i don't know how to mod im asking you :(
I wouldnt mind learning how to do it myself, i just dont even know where to start from
Dim Val's Games 2 Mar, 2023 @ 6:59am 
Good stuff there looking very promising! So does this works with Great heathen - The last Kingdom overhaul campaign and Conquest 1066 mods??