RimWorld

RimWorld

120 ratings
Absolutely More Cannons (Continued)
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
9.087 MB
21 Feb, 2023 @ 6:16am
21 Mar, 2024 @ 7:19am
2 Change Notes ( view )

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Absolutely More Cannons (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
512 items
Absolutely More Cannons
6 items
Description
Original mod by Faryzal2020
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2504445815
If the original author requests it, I will remove this update.

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Please see the original mod page for detailed descriptions and artwork.

CE Version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2998154372

AMC Extensions (now updated to 1.4):

Long Range Artillery
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2937664830

No Need Ammo
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2937666795

Armored Centipedes (can now be run standalone)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937665859

Easy Research
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2969921886

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Original mod notes (1.3):

Adds a bunch of different turrets in a form of field guns, tank turrets, howitzers, AA guns, and naval gun turrets. They are relatively unbalanced for a vanilla game, so it is very recommended to use this along with other mods that extends the endgame and difficulties!
40 Comments
Any ETA on a possible 1.6 update? This is easily, EASILY one of my top 3 content mods for Rimworld.
Blouge 18 Sep, 2024 @ 2:37pm 
Hello i have a small problem it seem i can't fabricate the shell for all gun of can i fix that?
Hex: Gender Dysphoria 12 Sep, 2024 @ 12:42pm 
Sorry, I commented on the older version of this mod. Same question: any plan to introduce medieval cannons?
King Doom 19 Aug, 2024 @ 5:29am 
Just got paid to raid a bandit outpost that had a sIG 33 as a turret. Bit of a surprise, but what was the bigger surprise was that it was loaded with marble chunks instead of shells.
A Calm Dragon 16 May, 2024 @ 10:51pm 
If you continue this further, could you add tox shells? I want to make *giant* gas clouds that last for a while on the map.
FairFly35 7 Mar, 2024 @ 8:09am 
if this mod is continumed please fix the large green artilery cannon it cant shoot
Zaljerem  [author] 12 Feb, 2024 @ 5:54am 
Looks like it's time for a review of this mod, I appreciate the reports.
King Doom 12 Feb, 2024 @ 5:47am 
There's kind of an issue with this and some of the recipies. You can make shells 75 at a time, that's great, but for the more powerful ones it's next to impossible to have a pawn haul enough material. There's one I tried, it takes 5k steel and 7k odd chemfuel, and there was such a huge pile on top of the cnc machine that other pawns started hauling it back to the stockpiles and it seemed like the game had lost track of the fact it was supposed to be for a job in progress.
Navajogerman 10 Nov, 2023 @ 8:10pm 
WhisperRain May 27 @ 7:54pm 
"Hey, the manned turrets dosent seems to find enemies and shoot automatically just like other turrets. so i need to force shoot them manually. is this a bug? or is it intended?"

I'm having the same issue... When multiple cannons of different types are built some will automatically target enemies while others have to be force-targeted. If only one type of cannon is built, all have to be force-targeted to fire. I really hope this gets fixed if it is a bug...
Kinuyo-nishi 26 Sep, 2023 @ 11:17pm 
Justo lo que necesito para mandar al infierno al void