Barotrauma

Barotrauma

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Shurai Weapon Pack
   
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3.018 MB
24 Feb, 2023 @ 8:24am
2 Jun @ 9:22am
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Shurai Weapon Pack

Description
The Shurai Weapon Pack is a mod aiming to add various (probably unethical) weapons to Barotrauma.

Currently in the pack:
- The ShuraiGewehr, an assault rifle featuring an hyperburst and the ability to mount a flashlight. Quality gives up to +30% Firepower.
- The SAR 4 Shiki Intervention, an assault rifle intended for law enforcement, has a lower fire rate than the ShuraiGewehr, but gets an integrated laser sight and a grenade launcher. Quality gives up to +30% Firepower.
- The SF-T-88, a marksman rifle made for anti-personal duty, featuring a thermal optic to acquire targets and a health scanner to carefully nitpick your target. Quality gives up to +45% Firepower.
- The SFPU Pompax, a semi-automatic magazine-fed shotgun that can also force open doors. Quality gives up to +30% Firepower.
- The SML Neutron Storm, a heavy machine gun using its dedicated magazine and is most likely banned by the coalition. Being a heavy machine gun, it can only be transported either with both hands, or on one's back. Quality gives up to +15% Firepower.
- The Shurai PMN, a submachine gun with an extremely high fire rate for a surpisingly low recoil. Quality gives up to +30% Firepower.
- The Shurai 7 Shiki TakeGewehr, a particle cannon made to cut through man-made structures and enemy manpower. It is ill advised to be used on Europa without a diving suit as this weapon will make holes. Quality gives up to +60% Firepower.
- The Shurai Standard Medium Magazine, a recyclable 25 rounds magazine compatible with most Medium caliber weapons. Unlike conventional bullets, they mostly deal Deep Tissue Injury damage and are able to pierce and hit up to 4 targets, watch out for friendlies behind the main target. Quality gives up to +3 rounds per magazine.
- The Shurai Standard Small Magazine, a recyclable 25 rounds magazine compatible with most Small caliber weapons. Unlike conventional bullets, they inflict low amount of Gunshot Wound but compensate by very high amount of Bleeding. Quality gives up to +3 rounds per magazine.
- The Shurai Standard 12G Magazines, a collection of recyclable 4 rounds shotgun magazines, including explosive slug and rubber variants, all inter-recyclable. Quality gives up to +3 rounds per magazine.
- The Shurai Neutron Storm Magazine, a 100 round magazine made of somewhat depleted fuel, officers still wouldn't recommend anyone to handle entire crates of these manually. Quality gives up to +15 rounds per magazine.
- The Shurai Weaponized Share Energy Cell, an energy cell made to allow operating energy based weapons like particle cannons and laser guns. Quality gives up to +30% Condition.
- The SIG 91 Shiki, an incendiary grenade that detonates on impact.
- The SGE 40mm 90 Shiki, a flare working like a rifle grenade with a neutral buoyancy, quality gives up to +30% flare duration.
- The SNG 11 Shiki Exotic Spice, a special nuclear rifle grenade with less burn but more deep tissue injury damage, quality gives up to +45% Damage
- The Shurai Star Shell 84 Shiki, a railgun fired star shell, make sure to not hit allies because the shell still inflicts a lot of blunt force trauma.
- Shura's Butter Knife, it's literally just a chainsaw. Quality gives up to +30% damage.
- Mad Dog's Bat, a baseball bat that will always inflict maximum concussion. Quality gives up to +30% damage.
17 Comments
Saya 10 Sep, 2024 @ 2:13am 
Shurai PMN and SPA-20 have this type of error in console

Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.

I checked xml files and there is lines about status effect with target="This". But what it do - unknown.
Shura  [author] 28 Jul, 2024 @ 10:02am 
No enemies will spawn with the weapons as that would require overwriting enemy spawns, but some weapon can very rarely spawn in weapon holders and secure cabinets, including those from wrecks
Mikko 28 Jul, 2024 @ 4:30am 
hi really cool mod just wanted to ask if these weapons spawn on enemies?
Traxex 30 Jun, 2024 @ 1:43am 
Not exactly what I was thinking but I will put it to good use, my crewmates will appreciate not blowing up on away missions XD What I was referring to tho was integrating the tactical light via fabricator so it'd be base weapon then depending on what is allowed, weapon (Flashlight, Laser), Weapon (Flashlight), Weapon (Laser, Suppressor) or any other combination. Excellent work tho, Is a personal favorite of mine, Thank you <3
Traxex 28 Jun, 2024 @ 1:13am 
Appreciated!
Shura  [author] 24 Jun, 2024 @ 5:29am 
I'll see what I can do
Traxex 24 Jun, 2024 @ 1:44am 
Can you add the option to add flashlights to the weapons via fabricator please? :3
Traxex 11 Jun, 2024 @ 5:57pm 
Gonna Nuke save then, thanks for looking into it :)
Shura  [author] 11 Jun, 2024 @ 5:40am 
It is a possibility, I usually run my tests on a private multiplayer lobby as it's more practical than a singleplayer save file.
Traxex 11 Jun, 2024 @ 1:35am 
I have a video of it happening, didn't happen in a friend's save but seems to in my own multiplayer save. Is it possible my save file is fubar?