RimWorld

RimWorld

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Vaults of Vagar
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.704 MB
4 Mar, 2023 @ 4:23am
16 Jul @ 2:29pm
25 Change Notes ( view )

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Vaults of Vagar

In 1 collection by Korn Sarum the Virtuous
Vaults of Vagar
6 items
Description
Introduction
This is my first mod in the Vaults of Vagar series, which aims to introduce weapons, armor and other equipment heavily inspired by Warhammer 40k and, to some extent, Warhammer Fantasy. In particular, this mod introduces a number of bolter weapons to the game, a chainsword as well as a set of power armor. Furthermore, all apparel and weapons are fully compatible with Combat Extended and use their own custom ammunition, including a variety of bolter rounds. In fact, I heavily recommend using this mod with Combat Extended, since vanilla Rimworld makes it nearly impossible to make bolters balanced without breaking the lore, while in Combat Extended their high lethality is offset by high ammunition weight.

Lore
Living as clans aboard cyclopean forge-ships, the Vagar are an entirely void-borne people. Since they spend their entire lives surrounded by sophisticated machinery, many Vagar are talented engineers and craftsmen. This is reflected in the weapons they produce: they are bulky, since weight is not as important in the confines of a spaceship, and complex, since tools and maintenance facilities are always readily available. However, these drawbacks are more than compensated by the surprising lethality of Vagar armaments compared to their planet-made counterparts. In fact, many wonder why the Vagar require such deadly weapons, since even a humble bolt pistol can kill most foes with but a single hit.

Contents
This mod contains seven weapons:

• “Varta” assault rifle
• “Gryphon” light boltgun
• “Gorgon” bolter
• “Grendel” heavy bolter
• “Enceladus” bolt caliver
• “Basilisk” bolt pistol
• “Balor” bolt revolver
• “Chimera” chainsword

Furthermore, with Combat Extended installed, these weapons use four custom ammo types, included in the mod:

• 6x40mm “Varta” rounds
• 11x28mm light bolts
• 17.8x44mm bolts
• 23x55mm heavy bolts

There are several types of each bolt round type, including Inferno bolts that set their targets alight and Razorstorm bolts that fill the air with deadly shrapnel!

Link to the spreadsheet with CE stats for weapons and ammunition: https://disk.yandex.ru/i/5JfKRDTOeFOMhg

Update 1
This update brings some bug fixes, but, most importantly, a set of Oakbreaker power armor with a matching bodyglove! This ornate suit of armor offers protection to rival that of the Cataphract set, but at a steep resource cost. It also features an alpha channel, meaning that the signature bronze trim will retain its color if you decide to paint the armor!

Update 2
Finally defeated the red error spam on launch!
Added a new weapon: the Volkhv machinegun, firing 8x59mm rounds, roughly equivalent to traditional rifle rounds.

Update 3
Muzzle flashes and smoke trails! The bolters now behave more like they should, belching gouts of flame with every shot and leaving behind thick trails of acrid smoke!
Also added new apparel: the Vagar brawnsuit, which increases the wearer's carrying capacity, and the Hearthguard armor set for those who want a low-tech alternative to the Oakbreaker set.

Credits
Combat Extended is made by the incredible Combat Extended team
Weapon sounds imported from Dawn of War II, by Relic
All textures and XMLs are made by me))

Donations
[boosty.to]
Every donation you folks make helps me make mods faster! Want to help me release the next mod sooner? Follow the link below:
https://boosty.to/korn_sarum/donate
Popular Discussions View All (2)
29
19 Jul @ 2:29pm
Balance and suggestions
Korn Sarum the Virtuous
14
11 Jul, 2024 @ 1:39pm
Bug reports
Korn Sarum the Virtuous
153 Comments
Korn Sarum the Virtuous  [author] 16 Jul @ 12:20pm 
@MercCaptain Not anytime soon. I plan to focus on personal equipment at the moment.
MercCaptain 16 Jul @ 12:05pm 
seeing as the new dlc adds ship travel, will you be adding vagar ship parts for that dlc?
Shrike 15 Jul @ 1:18pm 
Looking forward to the heavy weapons mod!
Korn Sarum the Virtuous  [author] 15 Jul @ 11:29am 
Meltas will work in a similar fashion in both Vanilla and CE: they will create a conical AoE in front of the user that will damage everything that gets hit, with the damage scaling down the further the target is from the user. In essence, it will work like it does in Space Marine 1 & 2. This means that the shooter's skill will not play a part in determining if the shot hits.
AtlasTheReaper 15 Jul @ 11:26am 
I'm glad my suggesting for Melta was good enough to add, mind if I ask whatcha did for the CE side of it? I remember you saying you wanted to do something unique for it.
Korn Sarum the Virtuous  [author] 15 Jul @ 11:21am 
No, meltas will come soon as part of the heavy weapons addon. Meltas are a bit too niche to have a large number of different versions, so I put them in with the other heavy weapons. Speaking of which, it is 90% done, I just need to finish the Steam page for it, so it would be safe to expect it by this weekend.
Nova Solarius 15 Jul @ 7:22am 
I suspect melta will be a different addon. Korn usually limits his addons to one specific kind of weapon.
Apache49 15 Jul @ 5:29am 
Is Heavy Weapons going to also include the Melta weapons? I saw the research item in the tree.
tankHUnt3r 14 Jul @ 3:01pm 
Okay, I thought it would be the Oakbreaker armor, but I wanted to be sure before starting a play through with the mod.
AtlasTheReaper 14 Jul @ 1:56pm 
Any updates on the addon? Also saw Melta in the research tab.