Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Magnetic Mines
   
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Tags: Mods
File Size
Posted
Updated
11.619 KB
4 Mar, 2023 @ 10:41am
4 Apr, 2023 @ 7:09pm
7 Change Notes ( view )

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Magnetic Mines

Description
Modifies mines to a focused, defense-breaking variant,
much better against armor and shields. Mines will activate and slowly drift toward enemy ships, trigger on contact, and cripple a ship's defenses.
7 Comments
Atrix 26 May @ 12:50am 
"Magnetic Mines" downloads "Non-Magnetic Mines" and I'm not sure it is doing anything different. It certainly doesn't look like the screen shot.
Tsuketsu 15 Mar @ 8:23am 
Not only do these mines not track, it looks like they don't even trigger and explode anymore...
ZzZombo 2 Jul, 2024 @ 6:02am 
Incompatible with "Modular Launchers".
SirCampalot 16 Jun, 2023 @ 12:48am 
Author of ETTM here. The crash bug should be fixed now. Have a nice day.
Thundercraft 15 Jun, 2023 @ 11:33pm 
WARNING!
As of the current version ("0.22.1e_steam"), this mod has a major conflict with the Extended Tech Tree Mod. If both mods are enabled, the game will crash with an error window without even making it to the main menu. (In my testing, I only had this mod and "Extended Tech Tree Mod" enabled and it still crashed.)
Reap 21 Apr, 2023 @ 9:47am 
is this only for mp?
CurtimusPrime92 18 Apr, 2023 @ 2:45pm 
so this mod turns mines from basically being stationary claymores in space to being seeker-mines like in StarWars Squadrons or The Division?