Stranded: Alien Dawn

Stranded: Alien Dawn

49 ratings
dr.Burke, the GeMod Manager
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.276 MB
6 Mar, 2023 @ 2:58pm
8 Mar, 2023 @ 11:45am
2 Change Notes ( view )

Subscribe to download
dr.Burke, the GeMod Manager

In 1 collection by udecebal
Ge(netically) Mod(ified) Family - Stage 1
15 items
Description
When the best leader’s work is done, the people say, ‘We did it ourselves!’” – Lao Tzu, philosopher

Dr. William Burke is the one person people turn to when they need something done right, quickly and quietly. He may or may not be the Director General of a certain blacksite facility, but as long as he's an problem solver, everyone seems to be turning a bling eye to his "miscellaneous" activity. Or at least they did until the day the tracking beacon on his ship went dark.
9 Comments
udecebal  [author] 9 Apr, 2023 @ 12:02am 
Alma is the one introducing the "genetically modified" trait, which is an adapted, less extreme version of the "synth". It was that or releasing my survivors as a package in order to benefit all from the intended trait.
Daniel.Kiwi 8 Apr, 2023 @ 10:49pm 
Why does he require Alma, the GeMod Combat Medic?
Dead_Squirrel 20 Mar, 2023 @ 9:28am 
I definitely prefer the individual types. I would say make family members interdependent, but I don't want all of these folks suddenly dropping into my survivor list, haha.
udecebal  [author] 6 Mar, 2023 @ 11:29pm 
What you say makes perfect sense and I'll surely bring them together in one package. They are temporarely dependable on each other simply because some of them also introduce new traits that others share and/or have relationship ties.
I do intend to have their stories linked in a somewhat logical manner and I'm quite sure you'll also enjoy the flavor they bring - all 15 of them. For the moment I strive to limit the unavoidable slight OP that came with the general idea of a cyborg and perharps cover alternative builds thatt make sense for each and everyone of them.
I am indeed considering a scenario for their story which includes, for instance, reason for their crash and human raiders/natives/cyborgs enemies maybe, but I haven't explore that side of the modding tools yet.
Firaxius 6 Mar, 2023 @ 10:53pm 
Oh and why i was thinking that way also beside the story, they seem to be more and more dependable on eachother, which makes it easier if they in one package instead of anyway have to subscribe all
Firaxius 6 Mar, 2023 @ 10:30pm 
Understandable, I was just thinking in the way of the story since their backgrounds look all linked and maybe in the future when the mod tool is fixed you could maybe made a scenario story for them. Anyway they look all great and not to bad OP.
adamantium_32 6 Mar, 2023 @ 3:59pm 
think you should do both the single mods & pack them all-in-one
udecebal  [author] 6 Mar, 2023 @ 3:18pm 
Frankly, I decided to use this approach for now simply because at one point there will be too many options for users to choose from. I have around 12 more survivors WIP and perharps not everyone wants the all package. On top of that, I started modding for this game just yersterday so my expertise is quite limited for the time being.
Firaxius 6 Mar, 2023 @ 3:08pm 
udecebal I been keeping tabs on your mods, they look all great in a cyborg way, but why not add them all into one mod, instead of making several mods?