Stellaris

Stellaris

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Subwarp Drive
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16 Mar, 2023 @ 7:39am
26 Mar @ 8:20am
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Subwarp Drive

In 1 collection by Navar
Navar's Various Mods
2 items
Description
The Subwarp Drive mod improves on the Subspace Drive from the Eager Explorer Civic and it's variants. Continue down that road not taken with Subwarp and Warp drives!!

The Subwarp Drive

This mod provides additional technologies that unlock access to the Subwarp Drive- a faster form of warp travel that has very limited access to the Hyperlane network, and the Warp Drive- an even faster form of warp travel with slightly less limited access to the Hyperlane network!


Balance

Balance is ongoing, the Subwarp Drive and the Warp Drive are possibly quite strong in their current state, I'm still undergoing testing to determine what tweaks are needed. I'll have a discussion page open found at the bottom of the mod where you can offer balance suggestions if you'd like to do so.

Currently balanced around singleplayer.

Thank You!

Compatible with 3.14.*
Popular Discussions View All (2)
6
29 Jul, 2023 @ 2:56pm
Balance Suggestions
Navar
3
3 Oct, 2024 @ 12:45pm
Unintended bug (ships auto-upgrading with subwarp drives)
OneDashX
104 Comments
Jaysus273 14 Jul @ 10:45am 
That setting is part of the FTL Redefined patch/expansion of this rather than this mod.

@Aesyaan the techs ought to still roll from this mod, you do need fusion power for the first, if it still won't roll it may be another mod with broken techs preventing the game from being able to load techs after it in the mod list.

You can test if the game can see this tech by starting a new game and entering "effect give_technology = { tech = tech_subwarp_drive }" in the console without quotation marks, and seeing if you get given it. If not, check the error log for errors relating to techs and try disabling mods which might be the offenders.
Captain_Americana(ttv) 14 Jul @ 7:25am 
@aesyaan there's a setting you might need to change on game startup for whether non subspace ethic civs can access the techs
Aesyaan 9 Jul @ 8:14pm 
Hey! I'm not sure if it's a bug or what, but I've been using this(with eager explorers) but none of the upgrade techs have been popping up, only normal Hyperdrive ones, so I'm kinda stuck with the starting subspace drive on my RP
Captain_Americana(ttv) 5 Jul @ 12:27am 
hey there, bug found with this and subspace drives+expansion. doesnt seem to apply eager explorer properly to bioshipsets. shows black box for ship on ethics/civics creation screen, only when bioships selected, and spawns with no ships @ game start. not sure which of the 3 is causing it exactly
Tia 2 Jul @ 3:27am 
Still works fine in 4.0 btw! Very helpful mod.

Wish I could figure out a way to make army transports keep using these instead of the hyperdrive, but seems to be something baked into the game logic which prevents that.
crgzero 8 Jun @ 8:44am 
@Cassian Valtos the game had warp back in the beginning. It was removed because paradox was stupid and couldn't figure out how to balance the game. It did exactly what you're describing. Tech levels prevented long distance travel until late game and you could skip most of the map.

I know you're gonna say "it's not the same as slipspace" but it actually is. It's just called something different but the outcome is/was the same.

As an aside, I still wholly believe Paradox will add the other two drive types back in as DLC at the end of the games life when they move on to Stellaris 2.
thorman123456789 12 May @ 9:44pm 
any plans to update to 4.0?
addy2845 26 Apr @ 1:40pm 
This mod is really cool, but it makes me wish we could just have Slipspace travel completely ignoring hyperlanes, with unlimited range but exponentially increasing travel time with distance. A map-trackable version of science ships' subspace travel, basically.
Navar  [author] 26 Mar @ 8:00am 
Константин Стрел - It should stack as normal, though I have yet to test it. It stacks with other jump drive bonuses, such as the council position for Eager Explorers.

tobor8888 - Its just the descriptor file. I'll update it today to remove that!

Pitlos Tails - Nothin but patch compatibility!

Jaysus237 - This be the answer, thank you!

Vietnam - It can be very powerful, yeah.
Vietnam 26 Mar @ 3:35am 
warp drive reminds me of Spore's ftl travel (click on a star within a few lightyears and instantly fly there) and just like Spore's ftl travel its OP