Total War: ATTILA

Total War: ATTILA

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Total War: Classical Empires
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Tags: mod, Overhaul
File Size
Posted
Updated
53.011 MB
16 Mar, 2023 @ 12:18pm
16 Jul @ 3:54pm
65 Change Notes ( view )

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Total War: Classical Empires

Description
Based on the work of the incredible Ancient Empires team, we are proud to finally announce the release of Classical Empires!

We realised there was so much potential in this community, we harnessed it to push the limits of what we thought possible in Total War, during a time we had all given up hope Creative Assembly would deliver the historical total war that was promised to us since Rome 2 (and never delivered)

With this in mind, we have done a plethora of changes not just from vanilla Attila Total War, but from Ancient Empires itself. The goal was to add depth of experience to the player, while simultaneously removing exploits that are all to familiar to the community, and ultimately ruin the game for the player.

Vastly speaking, there are two sets of changes we did to accomplish this: campaign related, and battle related. Each are considerable.

+ donate to Sir Palotti

A full changelog would be too long for this description. More detailed changelogs can be found in the old community patch mods:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2806713018 (OUTDATED, PURELY FOR CAMPAIGN CHANGELOG)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2947577571 (OUTDATED, PURELY FOR BATTLE CHANGELOG)


Future plans include the release of custom maps, the adding of new settlements in the campaign map, new campaign scripts, further refined battle scripting.

The future looks bright for the Total War community! Its been thanks to you that this franchise has a future!

We are looking for modders to join our team and grow the community, so other mods can also benefit! No experience? No Problem!! We have high level modders, some even professional level, who can teach you how to get started! We encourage people learning to mod and trying things out!

https://discord.gg/NDxTVPnm to join our discord, and apply!

https://www.patreon.com/SirPalloti3D here is the link to our professional 3d modeller, Sir Palotti. He is literally quitting his job to model full time, and spend hours every day working on new maps, such as Carthage, Rome, Alexandria, whatever your mind can imagine! Go to his Patreon and see for yourself! If you want siege maps that will make you fall in love with the game again, then donating to Sir Palotti is a must! donate!

DONATE TO SIR PALOTTI SO HE CAN MAKE REAL LIFE SIZE CARTHAGE, ROME (and all the other cities that we wanted to fight epic battles in, but instead we got glorified fortified towns, that get repetitive after the 10th battle)

DONATE TO SIR PALOTTI , DONATE DONATE

+ donate to Sir Palotti

And enjoy the mod :)
Popular Discussions View All (4)
11
6
14 hours ago
Order of loading mod
John Wick
3
29 Sep, 2024 @ 9:05pm
Perennial Agriculture fertility debuff
klockb77
0
14 Jan @ 3:12am
DISCORD
Uber Kruber
464 Comments
Poni 18 Jul @ 12:19pm 
Have the same problem as Uther, Macedonia turn on turn 1 makes the game crash
Poni 18 Jul @ 11:00am 
I kinda only play on legendary difficulty, will this break the game?
Uther 18 Jul @ 10:49am 
keeps crashing while the ai is taking its turn as macedonia
delta_flier 13 Jul @ 10:15am 
I have tried many times starting with the most recent load orders, but I cannot get this to start. I have all the essential mods, but it won't start game. Not sure why.
robert-l- 12 Jul @ 11:17am 
i am unable to get slaves is this a function off the mod ??
Naifu 11 Jul @ 9:55am 
TBH on the long run the game starts having many issues, I played Rome and mid game offices get grayed out and you can't assign them except for your own family tree
Uber Kruber 9 Jul @ 8:56am 
@C C D F

1. Blood & Gore DLC better performance (Not essential)
2. Classical Empires: 12 TPY + Expanded Building Slots
3. Classical Empires: Supply Mod (Not essential)
4. Total War: Classical Empires
5. Classical Empires - Unit Models
6. Ancient Empires: Dust Particles (Not essential)
7. Ancient Empires 2.0 - Part 1 of 2
8. Ancient Empires Models & Assets - Part 2 of 2
C C D F 9 Jul @ 8:31am 
Load order? need help
Uber Kruber 5 Jul @ 5:21pm 
@Naifu I have talked to Garviel about this in the past, and while he did reduce research and build times as a result, his opinion still remained that CE is supposed to be slower paced overall. However, it's been a while since then, I'll bring it up again and see if maybe a 4tpy mod would be feasible. :>
Naifu 5 Jul @ 2:04pm 
can we please have a 4TPY mod? 12TPY takes for fucking ever dude!!