Total War: WARHAMMER III

Total War: WARHAMMER III

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Clan Skryre's Skatterclaw Catapults
   
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Tags: mod
File Size
Posted
Updated
2.970 MB
19 Mar, 2023 @ 9:37am
12 Jan @ 1:58am
6 Change Notes ( view )

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Clan Skryre's Skatterclaw Catapults

Description
Adds a secondary catapult that fires death globes that separate in the air and rain down on all below. Available in campaign to Clan Skryre.

Benefits from skills and techs that affect Plagueclaw Catapults.

Skryre may have made Plagueclaw Catapults for Clan Pestilens but Ikit's best engineers created these after just thirteen days on warpdust. They have never been tested.

For use with Stephen's Ikit Claw's Workshop Upgrades:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870392326

Please use this compatibility patch.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2950284628
25 Comments
Deadlier Than Soup  [author] 12 Jan @ 2:27am 
Thank you for fixing this Spencer, I've been too lazy to do it properly and investigate as I have not been playing the game. I applied your changes and pushed them up to workshop after testing them in QB and IE Campaign and it does seem the compatibility patch works also. Thanks again.
Spencer 11 Jan @ 12:41pm 
To fix this if you want:
Download rpfm
Go to the Diagnostics window (usually it is at the bottom of the window, there is a play button you can click to run the diagnostics).
Then update everything that is red. In this one:
Update all of the tables to the new versions
Then update the qualities entry in db/cdir_military_generator_unit_qualities_tables to tier_2_step_5_units

You can also import the compatibility pack file into this one, or you can edit that one as well and then update the
db/unit_set_to_unit_junctions_tables
Edit the unit set and change it to skv_plagueclaw
I believe that should add the scatterclaw to the same tech group which was the aim of the patch.

It at least boots now, I have not tested if it gets the upgrades from the workshop..
Vesper 22 Dec, 2024 @ 9:04am 
causing a crash to desktop any chance for a cheeky update :)?
Gecko 2.6 21 Aug, 2024 @ 2:34am 
Sadly this mod broke through the 5.2 Update, are there any plans to update it? Me and my friends would reeeally appreciate it <3
SirDudeMan_MrBroGuyMateChiefKing 1 Jul, 2023 @ 4:06pm 
It works for me, can recruit from Skavenblight and globally and no crashes so far, I have alot of mods active so no conflict issues, thanks for the update:steamhappy:
Rish 29 Jun, 2023 @ 9:19pm 
Hmm, still doesn't appear to be working on my end. Even when turning off all other mods. I can get the unit to show it the unit & spell browser when selecting the faction, but when I attempt to actually build the appropriate building in game and recruit the unit, there is nothing to recruit. This was def my fav mod from wh2 so im pretty hyped to get it going on w3.
Deadlier Than Soup  [author] 26 Jun, 2023 @ 2:31am 
Should be resolved now. Thanks to a player called Puddles in the modding discord. :WH3_clasp:
Deadlier Than Soup  [author] 26 Jun, 2023 @ 12:52am 
@Rish Yeah I have opened it up in Rusted's PFM and updated the tables but just cannot seem to get my head round why the building is not offering the recruitment options, gonna ask for some help in the modding discord today.
Rish 25 Jun, 2023 @ 7:49pm 
This mod on its own crash to desktop. But with the compatibility patch it does not CTD but the mod doesn’t show up as recruitable or in the workshop.

Appears that ikits data tables have been modified in the latest update.
Daverin2112 12 Jun, 2023 @ 9:07pm 
I'm actually going to have to agree with the below, this time; I read somewhere else that Ikit got changed in data tables this patch, and I think it is making this un-recruitable for his faction, at least. That or I have no clue where to look?