RimWorld

RimWorld

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Tribal Medicine
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
8.880 MB
21 Mar, 2023 @ 11:47am
16 Jul @ 8:27pm
13 Change Notes ( view )

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Tribal Medicine

In 1 collection by Argón
Argón's Mods [Active]
14 items
Description




[07/17/2025]: v1.2.2
- Cleaned and organized ThingCategories for teas.
- Fixed the stats of Anima Tea to actually reduce pain shock threshold by 18%
Make sure you have the latest version of Argonic Core!



Tribal Medicine 2.0 is a complete remake of my previous mod "Argón's Tribal Medicine", which was pretty well received by the community. In this ocassion, I have decided to remake most of my mods given that I have new skills at coding and art.

This new version adds all the teas from the previous version (Except for insanity tea, that one will come separately) plus new ones that are only possible thanks to the knowledge of C# I have acquired during my time being part of this wonderful gaming community that Rimworld has.






















I haven't got as much feedback as I expected from testers this time, but given the time I spent carefully seeking for errors and the time I myself used it in my own games, I can assume all major errors are solved and do not represent a problem. Balancing might be a different thing though, so I'm completely open to suggestions and commetns regarding ways of improving this mod's experience for all players.



Q: Save game compatible?
A: It kinda is, sometimes the new tea effects may bug ig you remove it mid-save. The new plants should generate automatically in all vanilla biomes.

Q: What about modded biomes?
A: I couldn't find a reliable way of making the plants automatically generate on every biome, so in theory modded biomes won't spawn the new plants. However, making a patch is really easy. You can contact me for help if you wish.

Q: Can I suggest a feature?
A: Sure thing! Leave a comment below.

Q: Aren't these teas broken?
A: Not much in my opinion. As a tribal, you have a lot more things to deal with, so these teas are an unique feature of them, plus you have to grow the plants and have a colonist that prepares the teas quick enough.

Q: Can I suggest a feature?
A: Absolutely! Leave me a comment or join my Discord server! (Link below)



Art, code and infographics created by Argón.

Rimworld is owned by Tynan Sylvester.



[www.patreon.com]
[ko-fi.com]
[discord.gg]
[github.com]
293 Comments
MacBad 6 hours ago 
After further analysis I think every time the pawns should get "food poisoning", they instead get "broot poisoning". The cook was using milk that had the "contaminated" tag in it to make meals but she definitely wasn't using any broots.
MacBad 7 hours ago 
All my colonists keep getting broot poisoning over and over. I have no broots, nor can they eat them in their diets and they are not present in any meals they eat (i check each one) and yet they keep getting it. Am I missing something or is this a bug?
Sepon 19 hours ago 
Not sure how to state it, but it seems I have the same problem as Demi Starchild, it seems that the recipe for tribal medicine is missing the "result" itself: I can find it in campfire bills, and it does get created, but the bill icon is empty, and when I try "make until X" it says something like "i don't know the result of the recipe, so I can't count it"
Argón  [author] 20 Jul @ 8:45pm 
It's done at a campfire or stove.
Demi Starchild 20 Jul @ 9:49am 
I'm not sure what's up but I cannot seem to find where to make the tribal medicine. I remember it used to be doable at a crafting spot but it's not there, it's not at a drug lab either. Definitely spawning in the world though, I can buy it. It also doesn't show up on the "unlocked" research, all the teas are there but not the medicine itself.
moo 30 Jun @ 10:51pm 
Hi. Tribal medicine needs a patch with... Everything has Quality. It's currently possible to have something like Tribal Medicine (Poor) (Masterwork)
Argón  [author] 25 Jun @ 10:32pm 
I'm very glad to hear that. As soon as I can update Argonic Core, I will update the rest of the mods too. While Argonic Core in itself doesn't need VE Framework, other mods I made do need it, and so I'm waiting for them to update as well.
Sephira jo 25 Jun @ 8:39pm 
I want to thank you for this mod, I use it on all my tribal playthroughs...which is pretty much all my playthroughs. I really hope you are able to update to 1.6, but yeah, this is one of the best tribal mods out there and I love it.
TheBronzeWarrior 22 Jun @ 10:41am 
im assuming it does, but does it work with M.O? like in the dark forests
Argón  [author] 12 Jun @ 8:53am 
Yay! I love lore too and I'm glad you liked it :D