Project Zomboid

Project Zomboid

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The Last of Us Infected
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5. dub. 2023 v 10.51
3. led. 2024 v 20.35
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The Last of Us Infected

Popis
This mod will add Runners, Stalkers, Clickers, and Bloaters from The Last of Us.

REQUIRED MODS/SETUP/COMPATIBILITY

1. Unique infected sounds have been added, courtesy of Zenith!

Follow the instructions on his mod page : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3046492205

2. Project Fungi (*only* use the "All Zombies" version, not both) : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789150859

3. Bloater models have been added by Sir Doggy Jvla, highly recommended! : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3128757602

Not currently compatible with AuthenticZ, and *might* have issues with other mods that change zombie appearances/clothing.

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INFECTED TYPES

RUNNERS : Regular sprinters with normal strength/toughness/HP.

STALKERS : Poor vision/hearing with no memory to simulate avoidant behaviour. They will run and hide inside buildings, similarly to mods like "Fear the Rain" and "Fear the Sun". They are stronger than Runners with the same speed, so beware.

If runners and stalkers are too fast for you, try this mod : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2716710487

CLICKERS : Slower than Runners and Stalkers, but much stronger with increased HP. They will one shot you, and cannot be pushed/head stomped so a weapon MUST be used. I recommend long weapons or guns. There is an option for them to grab you (lock you in place) if you get within arms reach, but this is off by default. Grabbing, one shotting, and push immunity can be toggled in sandbox settings.

BLOATERS : Extremely high HP (they can be killed in about 6 shotgun blasts). They will grab and one shot you if you get within arms reach. Immune to staggering, so melee is useless. Use guns, fire, or throwables. Weak to fire!

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SPAWN RATES

Spawn rates for each infected type can be adjusted in sandbox settings.

You can also set how long it should take for each type to appear, to simulate the starting days/years of the apocalypse (for example, stalkers appear after a week, clickers after a year, etc).

Most people seem to play without this, so it's off by default.

These were the default values from before, based on lore I could found online :

Stalker start day : 7
Stalker end day : 28

Clicker start day : 330
Clicker end day : 550

Bloater start day : 1825
Bloater end day : 3650

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CREDITS

Original mod this was based off (CDDA Zombies by HW_Lover) : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2749928925

Some code for stalker's hiding behaviour is from "fear the rain" by Viceroy : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=533618565

Unique infected sounds : Zenith

Project Fungi : Mereel

The rest was done by me.

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is mod is a work in progress! Any feedback, bug reports or suggestions are appreciated!

Workshop ID: 2958052085
Mod ID: TLOU_Infected
Populární diskuze Zobrazit vše (4)
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Počet komentářů: 248
frostie 21. dub. v 9.59 
Does this wokr in multiplayer cause im trying it and wont work
DamagedTwitch 20. led. v 0.48 
Would be nice to have Random Zombies mod + this mod to add even more variety and guessing.
braxtonation 22. lis. 2024 v 16.52 
just make the clikcers have no hearing not low
WaZaBi 9. čvn. 2024 v 3.56 
can i only add clickers?
BBOGZ 4. čvn. 2024 v 0.09 
Really cool mod, thanks for this!
Mr. Chistorras 13. kvě. 2024 v 10.49 
I'm editing clickers to a spawnrate of 40, but i dont see any clicker, only runners, can someone help me?
Excalibird 21. dub. 2024 v 8.45 
@Paint Thinner can you provide a video? I haven't experienced that
Paint Thinner 21. dub. 2024 v 8.04 
All zombie types are sprinters until visible to the player. Real fun for bloaters and clickers.
Sir Doggy Jvla 9. dub. 2024 v 16.50 
@sebaslord0123
Can't help you if you don't say what the error is lmao
sebaslord0123 9. dub. 2024 v 16.41 
"the last of us infected ERROR" aaaaaaaaaaaaaaaaaaa