RimWorld

RimWorld

1,466 ratings
Vanilla Animals Expanded — Waste Animals
5
2
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.663 MB
14 Apr, 2023 @ 5:25am
8 Jul @ 8:17am
7 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Vanilla Animals Expanded — Waste Animals

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]



Check change notes for details



Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod! This unique mod expands the range of creatures found in highly polluted biomes, diversifying the environmental challenges and adding an extra layer of depth to your gameplay experience.

Venture into the contaminated world and encounter new waste animals specific to their biomes. Meet the resilient Wastefallos in the frozen tundras, confront the fearsome Pestigators lurking in the murkiest swamps, and tread cautiously among packs of ravenous Toxlions that spread the dreaded Toxflu with each bite.

Unlike the base game's Biotech DLC, which features only Toxalopes and Toxrats in every biome, this mod tailors the waste animals to their respective habitats, ensuring diverse and dynamic ecosystems teeming with life – even in the most inhospitable environments.

But beware the consequences of your own pollution! Generate too many Wastepacks and risk triggering a new event that attracts hordes of waste animals to your map, threatening the stability of your local ecosystem and putting your colony in peril. Manage your waste production and strike a delicate balance between progress and preservation in this unpredictable, toxic world.

Key Features:

A diverse range of biome-specific waste animals for a more immersive and challenging experience.

The introduction of many new waste animals, including Toxbears, Wastefallos, and even Megatardi – each with their own unique abilities and threats.

A new event that dynamically reacts to the player's pollution levels, attracting waste animals and endangering the local ecosystem.

Complements the base game and Biotech DLC, enhancing the overall gameplay experience.





Vanilla Animals Expanded: Waste Animals adds following animals to the base game:





















[forms.gle]



Q: Do the animals spawn randomly in biomes?
A: Yes, but only in polluted biomes.

Q: What animals arrive via the Waste Animals wander in event?
A: Only animals that would appear naturally in the biome you’re in.

Q: Will you keep updating the mod with new animals?
A: No. This mod is complete and there will not be any new animals added to it. Probably. Who knows.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Of course, removing can be problematic.

Q: CE compatible?
A: Surely will be, if it isn’t already!

Q: Do I need Biotech DLC for this mod to work?
A: Yes!

Q: Does this mod work on 1.2 or some other version?
A: Check the supported versions on the right. This mod won’t work correctly on unsupported versions.

Q: Can I ride megatardis to battle?
A: With correct mods, you can do way more with megatardis than just riding them to battle. But they are a great pack animal.

Q: Will I still see toxalopes and wasterats?
A: Yes, they still populate ALL polluted biomes. We just add unique animals for specific biomes.



Graphics are created by Oskar Potocki and Sir Van.

Steam Infographics inspired by Planet Zoo. Love that game.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]







186 Comments
Eselt 19 Jul @ 8:16am 
It doesn't make sense that the toxflu effects artificial lungs. However the toxflu itself is really interesting. I went on a frenzy of replacing lungs, then realized it wasn't going to help. It was a fun crash out though.
Danuuuuul 18 Jul @ 7:02am 
Hi! I wanted to give some feedback on the Toxic Flu mechanic in your mod.
Honestly, it feels very frustrating to deal with. Not only is it impossible to treat, but it also leaves a permanent debuff on colonists, which feels overly punishing.
In a large colony, the situation gets even worse - colonists keep infecting each other in a loop, even after being treated. I even tried giving one of them artificial lungs, but the disease still affected them, which really doesn’t make sense.
I understand you may have intended this as a challenge, but right now it feels more annoying than engaging, especially since players don’t have any real way to deal with it strategically.
Maybe consider adding a treatment, or making the infection less punishing in some way?
Sarg Bjornson  [author] 13 Jul @ 5:55am 
We considered it, but ultimately decided against it, as their spawning is tied to presence of pollution and wastepacks in the map
timeforend 13 Jul @ 5:39am 
Honestly i think these critters should also appear inside of the new Scarlands
Deon ☣ 12 Jul @ 7:12am 
I just use cherry picker to disable the lions. The animals are awesome.
Andrew™ 11 Jul @ 4:19pm 
Wasteboar is my absolute favourite animal in all of Rimworld. Love this mod :D
这我能死? 3 Jul @ 9:37am 
You should think about adjusting the pollution flu, it's terrible, it's much more terrible than the Resident Evil, if it wasn't the plague but it that happened in Europe back then, I think humanity would have been extinct
这我能死? 3 Jul @ 9:33am 
Damn, this poisonous flu is really powerful, I never thought that a lion just hit me once, and the whole base was in vain, this is the strongest illness I have ever seen, no injury, no rest, no isolation, no air transmission, no treatment, no antibodies, have you really looked at the intensity of this flu? I was defeated by it at 750 difficulty, if I send a doctor to treat it, I will be infected, if I don't go then he will die, it is the doctor who is infected, at this intensity I can't lose the doctor, I can't lose the warrior, but because of the existence of the poisonous flu, this lion is undoubtedly the existence that can kill any colonist in seconds, if you are hit by him, you can give up directly, and I don't, I think I have the best doctor and ward, I saved the warrior, and the warrior infected the doctor, After the ensuing battle, everyone was infected, and I didn't seem to have to go any further, this shit destroyed the game
Ryno 22 Jun @ 11:57am 
I see I'm not the only one dealing with toxflu
Flim Flam the Zim Zam 16 Jun @ 6:56am 
Okay toxflu is genuinely kinda bullshit. People can be infected before it crops up on the healthbar, so even though im using character editor to get rid of it (because theres no effective way to treat it for a large colony), it just keeps coming back