Total War: WARHAMMER III

Total War: WARHAMMER III

952 ratings
Drill of Hashut mechanism for Immortal Empires
9
5
6
2
6
6
3
5
5
2
2
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
1.054 MB
14 Apr, 2023 @ 7:52am
13 Jun @ 6:40am
17 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Drill of Hashut mechanism for Immortal Empires

Description
Feature
This mod lets you enjoy the part of the Drill mechanism in the IE campaign.

Complete the mission, and choose between a great ancillary or permanent effect bundle with faction-wide effect. You get a RoC's final reward if you put 4 ancillaries in the drill.

It does NOT work for non-playable Chaos Dwarfs.


Compatibility
I don't play that mod so IDK but users are reporting that this mod is incompatible with the victory condition overhaul mod.

I also don't play it but there seems to be an issue with Dynamic settlements. There are two options.
1. Enable dynamic settlements after the game start.
2. According to @Wand_Face_ - "Select the events tab in the top right and you'll see the "enable dynamic settlement" in the list. Just select and enable it then and it'll all run fine."

Don't play this with the vassal mod. It can ruin the system.

Don't report bugs if you're using other mods. Replicate the bug with minimum mods first

FAQ

Q. Why haven't you ported some of the QB?
A. I only ported the ones that were already in the DB

Q. You can already get ancillary from the campaign victory. Isn't it a double dip?
A. Double dip as all you like.

Q. Does it work in MP (Multiplayer)?
A. It will not work for certain if two or more players are playing as Chorf


Q. Do I have to start a new game?
A. Yes.

However, if you want to add this mod mid-campaign and if you're using a lua console mod made by Groove Wizard, (not by PJ) you can type the relevant line to trigger the mission:
cm:trigger_mission("wh3_dlc23_chd_astragoth", "wh3_dlc23_chd_ancestor_hellshard_structure_wh3_dlc23_chd_astragoth", true, true)
cm:trigger_mission("wh3_dlc23_chd_legion_of_azgorh", "wh3_dlc23_chd_ancestor_hellshard_structure_wh3_dlc23_chd_legion_of_azgorh", true, true)
cm:trigger_mission("wh3_dlc23_chd_zhatan", "wh3_dlc23_chd_ancestor_hellshard_structure_wh3_dlc23_chd_zhatan", true, true)
292 Comments
Rhox  [author] 26 Jun @ 4:17pm 
Tow has it by itself already
Michael 26 Jun @ 2:09pm 
Does this work with the old world mod?
FeldwebelSteiner 13 Jun @ 10:17am 
thanks you are the best:steamhappy:
Rhox  [author] 13 Jun @ 6:24am 
That is true. I'll change it. Thanks for the report
Goldberg 13 Jun @ 6:16am 
Hello Rhox! Thanks a lot for the mod. I found, what I guess is, some small mistake in the text while translating it.

Those lines into "rhox_chorf_ime_drill_dilemma.loc" are all saying the same sentences, but I guess they are refering to the relic collected. So it might be different depending the relic collected.

cdir_events_dilemma_choice_details_localised_choice_label_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieFIRST
cdir_events_dilemma_choice_details_localised_choice_title_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieFIRST
cdir_events_dilemma_choice_details_localised_choice_label_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieSECOND
cdir_events_dilemma_choice_details_localised_choice_title_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieSECOND
cdir_events_dilemma_choice_details_localised_choice_label_wh3_dlc23_chd_ancestor_relic_of_grungni_rhox_ieFIRST
...
...
Cheers mate :)
CallSignFairy01 23 Apr @ 4:45pm 
Any chance of a mod that either moves the Great Drill landmark to Zharr-Naggrund or allows it to be moved to any settlement? I always find the starting settlements for Chaos Dwarfs to be overcrowded as they are only 8 slot settlements and already have there own landmark building and in some cases also resource buildings.
Niklas 17 Apr @ 4:08am 
yes would be nice
The Mountain King 4 Apr @ 2:17pm 
Hey boss I love this mod. Is there any way to get it to work for modded factions such as D3rpy's famous chaos dwarf mods?
Rhox  [author] 29 Mar @ 2:18am 
It might need an update due to some other things, but CTD end turn is difficult to catch, and this is especially true when there are other mods around
Rhox  [author] 29 Mar @ 1:50am 
Return with minimum mod+replicatable condition that I can try.
There is nothing to update with, and that issue you thought was solved yesterday