Total War: WARHAMMER III

Total War: WARHAMMER III

1,059 ratings
A Railway System Extension
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Tags: mod
File Size
Posted
Updated
5.384 MB
20 Apr, 2023 @ 8:11am
30 Apr, 2024 @ 3:10pm
3 Change Notes ( view )

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A Railway System Extension

Description
Adds railways on the campaign map for Chaos Dwarfs.

How it work?
There is a new button above the movement bar when you select a character. Press it to open the railway / underway map. You can teleport between nodes on the map depending on certain conditions being met;

For Chaos Dwarfs you need to own the settlement and build it up to level 3 and then it will be added to the network. It will cost Raw Materials to move armies, the cost depending on army size, distance travelled and campaign difficulty.

For Dwarfs the settlement needs to be built to level 3 and owned by any Dwarf faction. It costs nothing to use it but you can only hop from one node to the next.

You can only move on the network if you haven't moved this turn, and it consumes the entire movement bar to do so.

Does the AI use it?
Not yet. I want to take a stab at adding AI usage at some point, but moving AI armies around might screw with the AI in fun and interesting ways you only discover 100 turns into a campaign. CA didn't let the AI use sea lanes and worldroots either so I'm assuming there are issues with moving AI armies.

Compatibility
Not compatible with Realms of Chaos campaign because I'm very lazy (or Old World campaign, but are Chorfs even on that..?). It will just disable on RoC. Safe to add or remove mid-campaign. Probably compatible with everything else, holler if you run into problems.

Permissions
You can use the mod for whatever you want, copy the code, make a different version of it, whatever, I dun care.
206 Comments
Handsome Devil 14 Jun @ 7:33am 
Is this working or need an update ?
Tridon 16 May @ 11:13am 
I swear this used to be compatible with the old world mod, or am I crazy?
Ex-Ark 11 May @ 2:58am 
can you please update the mod description to indicate you removed dwarf. Having to scroll previous comments to find this info is a waste of time
Fostrel 15 Apr @ 6:48pm 
Used to be an old world mod for this but unfortunately it doesn't exist any longer. Someone please get to that because it was quite useful on such a large map.
DickWizard 9 Apr @ 10:06pm 
please I need this mod for the empire
Kane Beckett 8 Apr @ 1:30pm 
Can you do this for the empire please? O.O
[FF] pierch 1 Mar @ 12:16am 
Suggestion: make the empire line end at Nuln, not Altdorf. As it constitutes a noice armement city :)
Sin 16 Feb @ 7:30pm 
This work for Old World? or if there is any chance of a sub mod?
WolfgangTheSecond 13 Feb @ 9:21am 
Does this work for Malakai or on SFO? I'm not seeing the button.
Echo 31 Dec, 2024 @ 3:19am 
Still works, quite well.