Cities: Skylines

Cities: Skylines

919 ratings
Visibility Control 0.9.5
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24 Apr, 2023 @ 5:27pm
23 Aug, 2023 @ 5:57pm
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Visibility Control 0.9.5

Description


A mod providing custom shader support and adjustable LOD (Level of Detail) rendering range support.

Provides:
  • Additive shader, for assets using that shader to apply lighting effects to buildings, vehicles, and props (including support for time-based transitions, using both the Ronyx69 and Quistar formats)
  • Transparency LOD visibility fix (addressingthe issue with building and prop LODs not supporting transparency)
  • Ultimate Level of Detail (changing the visibility and rendering detail distances of the game for buildings, networks, trees, props, and vehicles).

For changing terrain level of detail, use Common Ground.



Use
For additive shader and transparency LOD fixes, there's nothing for the user to do; these functions are enabled automatically for those assets that require them.

The visibility distances for each item can be set in the mod's options panel. Obviously, greater visibility distances will put a greater strain on your graphics card.

There are also several preset detail modes that can be toggled on or off by hotkey combinations. Press the combination to toggle the mode on or off:
  • Screenshot mode: for FPS-destroying maximum detail, to make your screenshots look the best they can. The default toggle key is Control-. (that's the period key).
  • Vanilla mode: to compare your custom settings with the game's defaults. The default toggle key is Control-Shift-. (that's the period key).
  • LOD mode: For inspecting LOD models; everything will be rendered as LODs. The default toggle key is Control-Alt-. (that's the period key).

To indicate the current mode, the background color of the 'free camera' button at the bottom-right of the screen will change, and the button's tooltip will also be changed to display the current mode (and the keystroke needed to toggle it off). For those familiar with the Ultimate Level of Detail mod, these colors are exactly the same as those used by that mod.



Incompatible mods




This mod will read any existing additive shader data from assets.

The additive shader for props requires the use of vanilla tonemapping
If your additive shader-using props are just showing as white in the game (possibly with a colored 'halo'), then it means that your game isn't using vanilla tonemapping (because you've disabled it in Render It or a similar mod). You'll need to reactivate vanilla tonemapping for the additive shader to work.

This is a game shader limitation, and one of the few things in the game that's impossible to mod, so there's nothing I can do about that.



Troubleshooting
I can't help without your output log; put it on a filesharing site such as paste.ee (note that sites other thatn paste.ee may be blocked by the content filter) and then post the link below, including a clear and complete description of your problem (and also stating if that save had been used with Tree Anarchy).

[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Doesn't alter any savefile structure. Can be safely removed at any time.

Safe for editor use.



Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
[paypal.me]
282 Comments
algernon  [author] 17 Jun @ 3:34pm 
@CreatorOfWorlds Have you tried the the building visibility distance settings instead of the props ones?
CreatorOfWorlds 17 Jun @ 10:28am 
I have this mod and i'm trying to adjust when props that is part of a park asset appear/disappear .
I think i have tried many sliders, but it doesn't seem to work.
I can adjust when freely placed props appear/disappear, but not props part of an asset.

Can anyone tell me which slider should be the one I need to adjust?
algernon  [author] 21 May @ 3:22am 
@LanYou_1250 It would depend what the root cause of your issue is, which is impossible to say without seeing your output logs. One thing to check is to make sure that you have enough memory (RAM and VRAM), as texture dropping is one of the first symptoms of not quite enough memory.
LanYou_1250 21 May @ 2:03am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1614339011

The asset's texture will disappear when the view is zoomed out, and adjusting the view distance does not help.

This situation can also occur with the high-speed railway assets of the content creator package (Bridges & Piers).How can I fix it?
AlburyWodongaTransport 5 Apr @ 3:14pm 
Anyone having issues with ModTools with the latest update?
algernon  [author] 5 Feb @ 7:18pm 
@Habibi Blocksberg That's a well-known issue which is due to those maps being created with invalid prop elevation data (this includes some vanilla maps). To fix the props, select with Move It's marquee tool set to 'props' and then select Move It's 'snap to ground' option.
MoeLester 4 Feb @ 10:36am 
Addition: Also log props and both rocks and logs floating disappear when I zoom in.
MoeLester 4 Feb @ 10:15am 
Not sure on which of the two mods to post this, but I nailed an incompatibility down to Prop Control in conjuntion with Visibility Control. Starting a new game on any map lets rocks float/fly, when both mods are enabled. Don´t know what data you need though.
algernon  [author] 1 Feb @ 7:09pm 
@stijn.bekers I'm not sure what you mean, but I guess so?
stijn.bekers 1 Feb @ 2:28pm 
Ah got it. Thanks. The ulod setting was a bit misleading than I suppose? :)