Space Engineers

Space Engineers

271 ratings
Cooperative NPC Takeover
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Type: Mod
File Size
Posted
Updated
379.479 KB
29 Apr, 2023 @ 3:20am
3 May, 2023 @ 4:27pm
3 Change Notes ( view )

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Cooperative NPC Takeover

Description
Getting frustrated by taking over NPC grids, one block at a time? Look no further!

Cooperative NPC Takeover allows you to capture grids with ease - once you fought past the defenses and are on board, in any case!

The challenge of capturing an enemy ship should be getting actually into it, and overcoming its defenses, not a frustrating time with your grinder in hand.

This mod is based on the older Easy NPC Takeovers from Meridius_IX.

How to capture a NPC?
Simply hack all control stations. Thats it. Grind them down, weld them back up, and the grid is yours.

Control stations include:
- The remote control
- Flight Seats / Control Seats / Cockpits
- Cryo Chambers

Once the last of these blocks is hacked, you will automatically take ownership of the grid.

In particular, this works in Co-Op, as long as everyone is on the same faction. All hacked control stations need to be owned by the same faction.

Where is the remote control?
Sometimes it can be quite difficult to find the remote control in a NPC ship. If you ever took half the ship apart to find it, you'll know.

To take the frustration out of grinding front to back through the ship to find it, the Remote Control now has an audible audio cue ("beep"), which you will start hearing at a distance of about 10 meters from the remote.
75 Comments
hederahelix 9 Aug @ 10:28am 
With this mod you can put a panel get to cotrol menu and take easy. Just need to transfer ai control, remote contoland all control seats to your faction
nevcairiel  [author] 24 Jul @ 7:40am 
@Spheel: You may not have found every control module then. As far as I have tested it still seems to work fine.
Spheel 24 Jul @ 2:38am 
This mod appears to be no longer functional. I still have to manually go through everything with it installed
Junoh 30 Jun @ 8:47am 
I was having problems with it but noticed that other chairs like the Captain's Desk are also being considered control modules.
This mod seems to have stopped working ever since the Fieldwork update was released. Grid no longer auto claimed when all of the above listed blocks (remotes, control seats, etc) have been claimed. Have had to basically hack everything with computers like you would in vanilla.
nevcairiel  [author] 8 Dec, 2024 @ 11:38pm 
Since players capture blocks in the process of taking over the grid, that would mean at the second captured block it would crash for everyone. But I've not been able to reproduce that. Capturing works smoothly.

Please provide the actual crash log.
cheese 8 Dec, 2024 @ 7:05pm 
method `TakeOver.IsvalidNPCGrid()` crashes in the main thread when the subject NPC grid contains any blocks owned by a player
Invalid_Maus 22 Nov, 2024 @ 10:55pm 
you'll need to claim the grids PCU, it's on the top right of the info tab
AloneInFinland 26 Oct, 2024 @ 5:07pm 
so im using this, but when i takeover something, i get ownership, but looking at armour blocks, it says 'unowned blocks will despawn' with a countdown, and when the timer runs out everythign dissapears! i had full ownership, double checked, tried using console to make sure everythign was mine. but its happening everytime to npc encounters now.... dunno whats going on
Maphias 17 Oct, 2024 @ 12:12pm 
not sure if this is working any more with the new update i love using it