Total War: WARHAMMER III

Total War: WARHAMMER III

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Chaos Dwarfs Tech-Tree
   
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Tags: mod
File Size
Posted
Updated
1.266 MB
4 May, 2023 @ 11:26pm
19 Jun @ 1:59am
15 Change Notes ( view )

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Chaos Dwarfs Tech-Tree

Description
What does this mod do?
The mod adds over 60 new technologies and new Unit-Abilities and some more to the Chaos Dwarfes Tech-Tree.


DESCRIPTION
Many new technologies have been added, divided into the 3 cathegories, Military, Sorcery and Industry.
The new techs can be found at the end of each category.
The pictures show the new technologies and the new abilities. So feel free to have a look at the pictures.

Original Tech-Tree:
Nothing has been changed here. All efects are as in the original game.

Military Research:
Here units and commanders are improved. There are also 4 additional unit abilities in this research. (The abilities can be seen in the pictures.)

Industry Research:
Here you will find everything your empire needs to prosper. More income, fast building phases, more materials, recuitment etc.

Plans for the mod:
- waiting for feedback.
- complete Tech descriptions



Final Word and Acknowledgements:
After a few days this mod will be added to my "Tech-Tree Compilation".

I wish you a lot of fun with the mod.


I am waiting for your feedback.javascript:ValidateForm()

The compilation of all my tech tree mods is called "Tech-Tree Compilation".

You can find more mods here:
https://steamhost.cn/steamcommunity_com/profiles/76561198043919449/myworkshopfiles/
47 Comments
Goldberg 23 Jun @ 4:02pm 
Hello Decky. All my pleasure, trying to help as I can with my low skills :)

I see, very nice to know it does nothing in case text do not rely to something.
Also, I hope you did not see my message as a "You could do better, it looks easy come on". Not at all that way. I had no idea it was looking that hard and it is normal that, as a passion free time hobby, you cannot get the perfect DB knowledge of CA :)

Unefortunately, it would be such a pleasure to help that way, but my drawing skills are limited to Sticks Men :D

Lastly, thank you very much bout taking the time to answer and most of it, talking the time to explain me all this. It really help understanding the "hidden face" of your work. Work that is just huuuuuuuuge among all those tech mods!

Once again, thanks and cheers! :)
Decky  [author] 19 Jun @ 2:51am 
@Goldberg: Thank you for your feedback. The texts do nothing because they belong to no effect. So there are no conflicts.
Ability Icons are very small and its very difficulty to create a new one (for me). There are so many skills to need for modding. Knowledge of image processing knowledge of the complete CA database knowledge of the asseteditor and much more. Unfortunately I am not an expert in image editing. And therefore I only change a few colours of the pictures from existing skills.

If someone can create great icons in max 48x48 pixel, please let me know. It should be noted that these must be round.
Maybee you Goldberg?
Goldberg 16 Jun @ 9:30am 
Also, it seems you forgot some "Norscan units", I noticed those while I was translating the mod, on those in "decky_chd_tech_effects_.loc" :

effects_description_decky_effect_nor_anti_infantry_Champions
effects_description_decky_effect_nor_anti_infantry_manticore_chariots
effects_description_decky_effect_barrier_health_mod_warhounds
effects_description_decky_effect_barrier_health_mod_skin_wolves
effects_description_decky_effect_barrier_health_mod_chd_monster
Goldberg 16 Jun @ 2:27am 
Hey Decky! I noticed that the tech for Chaos Dwarves "Projectiles like meteors" got the icon of "Missile strength" for stats giving range. Small mistake, but in case it does matter, wanted to share it with you :)

Cheers, and thans for everything you've done!
Decky  [author] 11 Jun @ 8:00am 
@Lone: 35,000 people use the mod (the mod is also included in the mod compilation). If many of them have the same problem, then it is a mod problem. If only one or a few people have problems, then it is due to the combination of different mods and most likely not my mod.
Lone 10 Jun @ 11:15am 
can you investigate crashing? i got the dark power upgrade for the laborers/hobgoblins, and it seems im crashing in manual battles.
Enemyz 9 Jan @ 1:10pm 
Hey man thanks for the mod but you have alot of spelling errors. There also maybe a bug or wrong names for the stuff that buffs hell cannons is called outrider?
pce15 5 Jan @ 6:28am 
thanks bro.
Decky  [author] 24 Dec, 2024 @ 5:17am 
The mod has been updated.
DireTech 20 Dec, 2024 @ 2:33pm 
This one loads fine despite the compilation failing.