RimWorld

RimWorld

1,870 arvostelua
Alpha Mechs
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Mod, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
10.919 MB
8.5.2023 klo 5.10
6.7. klo 22.50
15 muutosilmoitusta ( näytä )

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Alpha Mechs

Kuvaus
[www.patreon.com]

Features

- 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return. The 7 mechs will appear in raids, clusters, etc, and they can be disabled separately through mod options.

- With Biotech: If the player has Biotech, a HUGE amount of content will be unlocked
- 26 new mechanoids, including 11 utility mechs, 12 combat mechs and 3 challenging (but not absurdly so) “boss” mechs
- 3 new mechanoid chips
- 2 new armors, 2 new helmets, 3 new utility packs and a warcasket
- 11 new buildings
- 8 new research projects to unlock all the content

- With Vanilla Factions Expanded - Mechanoid, plus Biotech: another huge chunk of content is added: 7 new mechanoids in two types. First of all, the “clean” versions of the Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher that appear in VFE - Mechs groups. Secondly, their advanced versions, which appear when mechs do a hardware upgrade. The player can also research a hardware upgrade to build these advanced mechanoids, as well as the Slurrymaster

- New mechs are added with: Vanilla Races Expanded - Sanguophage, Vanilla Genetics Expanded, Vanilla Fishing Expanded, Vanilla Books Expanded, Alpha Bees, and Rimatomics

All this is detailed in this Google Doc. Bear in mind Steam will probably censor this link as always: https://docs.google.com/document/d/1bvfkwy6NGnxdhvDuT7JKHQadLefQk1HVTQTS52mUJxU/edit?usp=sharing

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Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

Oh you can bet I will add new things!

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Is it compatible with another mod that adds mechs?
A: It should

Q: Does this work with Combat Extended?
A: They say it is

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Aww, look, it has learned how to type on a keyboard! How quaint!

License, or something

I don't like retextures. If you retexture my mods I reserve the right to change the file paths of the image at random intervals, messing up your mod

Changelog

v1.0: Release (8/5/23)
Full changelog on GitHub

Credits

https://github.com/juanosarg/AlphaMechs/wiki

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Suositut keskustelut Näytä kaikki (3)
180
10.7. klo 8.31
TÄRKEÄ: Bug Reports
Sarg Bjornson
73
10.5. klo 16.19
TÄRKEÄ: Ideas
Sarg Bjornson
8
21.9.2024 klo 0.04
A Totally Not Long Feedback of: Alpha Mech
Raikuri Hirei
761 kommenttia
Paralysis Fox 12.7. klo 13.34 
I'm retarded i had a mod that allows clean hauling to everyone LMAO nvm
Paralysis Fox 12.7. klo 13.31 
idk why all my mechs are just doing basic cleaning and hauling even the big ones
Liav Vinil 12.7. klo 12.44 
Dang Sarg, mechanoids are my least favorite enemy to deal with so far, but these are just way to good looking to not try!
Sarg Bjornson  [tekijä] 12.7. klo 3.52 
Yes. Still needs VE Fishing
bloomin short dohd 12.7. klo 3.46 
has the fishing mech been updated to work with the fishing mechanics added to rimworld in odyssey?
Sarg Bjornson  [tekijä] 11.7. klo 23.08 
Obviously
PcCriminal 11.7. klo 15.57 
does this work with the new odyssey dlc?
PiekłoNurek 10.7. klo 23.10 
yes to the first, or the second question?
Sarg Bjornson  [tekijä] 10.7. klo 23.04 
YEs
PiekłoNurek 10.7. klo 17.18 
does the mechanitor warcasket allow the jobs essential to being a mechanitor, or do you need a second one to handle the backstage of making mechanoids?