Total War: WARHAMMER III

Total War: WARHAMMER III

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ClayChuang's Lizardmen Unit Pack
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File Size
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42.800 MB
13 May, 2023 @ 8:24am
5 Mar @ 10:00am
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ClayChuang's Lizardmen Unit Pack

Description
Another port of a Lizardmen unit mod that I enjoyed back in the days of Warhammer II. Offering a host of powerful units that take the Lizardmen to the next level. It will of course be removed if the original author requests so. I did change some things to bring down some of the power-scaling.

Temple Horned Ones are a potent anti-large elite cavalry, combining the skill of the Temple Guard with the strength and speed of a Horned One, but individual strength comes at the cost of a smaller unit.

Vicious Razordons are somewhere between a razordon hunting pack and an ancient variant. There missile attacks inflict a debuff on par with Poison paired with a decent DoT. In melee, they Sunder Armor.

Ripperdactyl Veterans are the elite of the Lizardmen flyers, using a multi-shot blowpipe to devastate enemies at ranged before feasting upon the survivors. Includes compatibility with my Oxyotl's Poisons mod.

Mist Engine Bastiladons are essentially ground-bound Coatls with extra protection against missile attacks. And when in combat, enemies are afflicted with a Mortis Engine effect.

Ancient Stegadon Revification Crystals are a step above their Bastiladon counterparts, offering the same single target heals, but also a healing aura that double its effect when in melee (and becomes ressurective), and a vigour replenishment aura that activates when in melee.

The Ancient Stegadon Weapons Platform utilizes both a normal Stegadon's ballista and a solar engine. And as an added bonus, that later can fire while the creature is in melee.
40 Comments
JediMasterDraco  [author] 3 May @ 8:20am 
That was an accident owing to the fact that I forgot Nakai recruits units differently due to being a horde. I will correct that issue when I have the time.
菜鸡 2 May @ 10:49pm 
Nakai can't recruit Mist Engine,Ancient Stegadon Revification Crystals and Weapons Platform.Is it a bug or it was done deliberately?
Anyway thank you for your job.I'm pretty like this mod in WH2.It's good to see someone bring it to WH3
JediMasterDraco  [author] 6 Mar @ 10:28pm 
@Blackbeard I can almost guarantee a no. Please keep in mind this isn't something of my own creation. It is simply a port of a mod from Warhammer II. I in no way take credit for much of the work that was done to make these units. All I'm doing is keeping the mod up-to-date.
Blackbeard147 6 Mar @ 10:01pm 
@JediMasterDraco is there any chance either as an update to this mod or making a new mod we get some new dread saurian types? as of now all we have basic melee versions and seeing and playing this mod for forever by now you could make some truly great units and bring the best bois to there rightful place of power.
ironically_implicated 6 Mar @ 4:19pm 
love me some lizardmen mods, much appreciated chief!
JediMasterDraco  [author] 5 Mar @ 10:02am 
@kilin Okay you can stop with the overdramtics. The issue has now been fixed. I suspect it was from the last update when the tables need to be updated I neglected to delete the majority of the table as I should have. Thank you for bringing it to my attention.
Kilin 5 Mar @ 7:36am 
I have been playing SFO recently and using the SFO sub mod for this, sure it's my mod. But I found that the SFO skill values are very different from those of other players. I spent a lot of time looking for abnormal mods, and I have never suspected that it is your mod. But with the help of WMM, I found that it was actually your mod that changed most of the data (db/special_ability_phases_tables), making it the same as the original version.
Oh, I can't believe it. I've never been so disappointed with a mod before. You copied the vast majority of the original version without any content. Oh, I never doubted you. However, there is no doubt that you should delete the unnecessary parts to avoid damaging the gaming experience of other players who may exist.:steamsad:
Nukular Power 3 Feb @ 6:42pm 
thank you for updating
JediMasterDraco  [author] 19 Dec, 2024 @ 10:15am 
Just needed to change some audio entries in the melee weapon table. I love it when CA makes things easy on us modders.
JediMasterDraco  [author] 22 Aug, 2024 @ 2:28pm 
Updated