Stellaris

Stellaris

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Homeworld Ethics (3.8)
   
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14 May, 2023 @ 10:56am
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Homeworld Ethics (3.8)

Description
Empire unique buildings for homeworlds

Yes, some of them now increase Leader Cap, because you're all entirely absolutely right.

Which can be built is based on the ethics and/or civics of the empire.

Completing construction of one of these buildings now adds a tier 1 tech as a research option, assuming it hasn't already been researched. So check your research options when you finish building one of these!

Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic empire unique building on their homeworld.

Each non-fanatic ethic typically allows the player and AI to build only a non-fanatic empire unique building on their homeworld.

Some buildings have an alternative requirement of a civic, or the corporate authority from MegaCorp, rather than just specific ethics. Yes this means potentially you have more than three unique buildings available to build on your homeworld.

  • Capital Cathedral: OR Spiritualist, Fanatic Spiritualist, Exalted Priesthood
  • Central Datanet: OR Materialist, Fanatic Materialist, Technocracy
  • Central Memorial: Fanatic Pacifist
  • Elite City: OR Corporate Authority, Corporate Dominion, Aristocratic Elite, Fanatic Egalitarian, Fanatic Authoritarian, Authoritarian
  • FirstWorld Movement: Fanatic Xenophobe
  • Global Co-operative: OR Shared Burden, Fanatic Egalitarian, Fanatic Authoritarian, Authoritarian
  • Global Peacekeeping Force: OR Militarist, Fanatic Militarist
  • Global Police Authority: OR Xenophobe, Fanatic Xenophobe, Police State
  • Holy City: OR Fanatic Spiritualist, Imperial Cult, Exalted Priesthood
  • International Park: OR Pacifist, Fanatic Pacifist, Environmentalist
  • OneMind Movement: Fanatic Authoritarian
  • Search For Xeno Intelligence: Fanatic Xenophile
  • Silicon Valley: Fanatic Materialist
  • Space Agency: OR Xenophile, Fanatic Xenophile
  • Unified Economy Bureau: OR Corporate Authority, Corporate Dominion, Fanatic Egalitarian, Egalitarian
  • United Defence Force: OR Fanatic Militarist, Citizen Service, Warrior Culture


This mod alters no files in vanilla Stellaris so should be compatible with any other mod.
You DO NOT need MegaCorp. The Corporate Dominion civic is a valid alternative, and still in Stellaris sans MegaCorp.

Japanese Localisation by Rio_Mizuhoshi: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2624462432

[www.patreon.com]

Comments re-enabled. Abuse it, you lose it.
18 Comments
MRDRK1 24 Jun @ 10:38am 
1500 people are still subscribed to this, so, I'm guessing it still works with latest updates?
krwr12 25 Jan @ 11:53pm 
Does it work with 3.14?
ranma100 6 Jan, 2024 @ 10:19am 
This still works in 3.10.4
AlphaAsh  [author] 17 Nov, 2023 @ 2:15am 
@Rareworld Thank you for following up, after I completely forget about the investigation. Apologies for that.
Rareworld 16 Nov, 2023 @ 11:18pm 
Its now been a few weeks and I want to update what Ive found with this issue for anyone who may have had my problem. After weeks of tweaking things I found the problem, It was a mod called Sol Expanded. The main focus of the mod is the addition of a few new Sol system options that add more variability BUT It changes even the vanilla Sol System just enough to I guess mess with the homeworld flags. Unnoticeable in a normal game but incompatible with this mod. Had to remove the mod from my list to get it all to work. And now Precon or custom everything works great.

Thank you AlphaAsh for your modding work its very appreciated.
AlphaAsh  [author] 30 Oct, 2023 @ 2:30am 
I'll investigate. If it's changes to a scripted trigger in the latest game update, it should be straightforward to fix. If it isn't, then it's more likely you have a mod clash.
Rareworld 30 Oct, 2023 @ 12:59am 
I should specify that this issue of mine is only when precons are modified. Outside of the few origins already talked about here before, PURE customs still work fine. I just tested it to confirm.
Rareworld 30 Oct, 2023 @ 12:17am 
Fist let me start out with a massive thank you. Your mods are all really fun and this is no exception. The concept is cool and I cant really see myself playing without it anymore haha

Recently though ive stumbled onto an issue and im curious as to how the mod checks for your "Homeworld".

None of my mods nor the load order should be messing with anything as when I select a precon civ this mod works fine. But the moment I tweak one the mod seems to not be able to detect the homeworld as such. Its not an origin issue as ive not been using anything that changes your start planet. This issue is relatively recent and I dont know what an official update could have changed as to create this problem.

Im not asking you to fix anything (like I said the mod works with the precons and i have had customs work before too) but I want to know what its checking for so I can tweak things myself. Clearly some check is getting skipped or otherwise failing when I tweak a precon civ.
AlphaAsh  [author] 19 Oct, 2023 @ 3:29am 
Nope. Too much of it has become redundant due to additions to vanilla. And I don't have the free time to manage such an expansive mod anymore.
hello_moto2901 18 Oct, 2023 @ 10:39pm 
will alpha mod ever be updated?