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Added; thank you!
@Shatilov
Those lines are already in the mod (default values are 10, the mod has all three at 5).
@illenvillen23
This mod adjusts both user and AI replenishment down by 50%. If you notice the AI constantly replenishing at a higher rate than you, it may be a mod conflict or something with that AI faction that allows them higher replenishment. Late game especailly you will still see high replenishment.
@MartialDoctor
This mod has over 1000 lines of changes to replenishment. Some very helpful users post things I miss and I fix them as I'm able, but these are very small issues within the scale of the mod (one thing out of 1000 that isn't reduced to 50%). I wouldn't worry about the mod not functioning as intended if I haven't fully caught up on a change or two.
Sorry to bother but do you plan on addressing these bottom issues that were brought up? I'd really like to use your mod but I worry it isn't working properly at the moment.
in the folder below
effect_bundles_to_effects_junctions_tables
wh3_main_ritual_ksl_winter_salyak_force
effect_bundles_to_effects_junctions_tables
effect bundle key
wh3_dlc20_climate_suitable_frozen
wh3_dlc20_climate_uninhabitable_frozen
wh3_dlc20_climate_unsuitable_frozen
effect key
wh3_dlc20_effect_province_merc_replenishment_undivided_marauders_hidden
Fixed, thank you!
in the folder below
campaign_effect_list_effect_junctions_tables
the khorne bloodletting faction, needs to change the effect_scope to reflect the new changes in 6.0
wh_main_effect_force_all_campaign_replenishment_rate wh3_main_khorne_win_streak_0 faction_to_force_own 1.0000
wh_main_effect_force_all_campaign_replenishment_rate wh3_main_khorne_win_streak_1 faction_to_force_own 2.0000
wh_main_effect_force_all_campaign_replenishment_rate wh3_main_khorne_win_streak_2 faction_to_force_own 3.0000
wh_main_effect_force_all_campaign_replenishment_rate wh3_main_khorne_win_streak_3 faction_to_force_own 4.0000
they should be force_to_force_own