Space Engineers

Space Engineers

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Atmospheric damage & Hazards (BB)
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Type: Mod
Mod category: Script, Planet
File Size
Posted
Updated
7.241 MB
27 May, 2023 @ 6:19am
27 Jan @ 2:16pm
64 Change Notes ( view )

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Atmospheric damage & Hazards (BB)

In 1 collection by BookBurner
Maintained/Created by BookBurner
25 items
Description
Are you tired of adding your damage scripts to all your planets individually? I was tired of it too. So I wrote this, loosely based on the original rexxar's script. You can allow rust effects if you want to, blocks will first rust and then take damage, or rust only and take no damage at all. This feature was inspired by Rust Mechanics mod.
You can define your own weather conditions for more varied effects.

Mod comes with it's own configuration, which is generated in the save's storage folder on the first load.

You can configure multiple planets and object hazards in your config file.

Does nothing unless configured

If you have further questions or want to see how to configure the system and set-up NPCs, you can visit my discord: https://discord.gg/6Gd6W8TcJb

API demo mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3402704862
Popular Discussions View All (1)
0
19 Dec, 2024 @ 2:19am
| Visual change of armor under weather conditions →
ZEN_2255
33 Comments
Emperors_Nightmare 28 Oct, 2024 @ 2:08am 
take my points
Emperors_Nightmare 28 Oct, 2024 @ 2:07am 
oh i like it
thx for the replay
BookBurner  [author] 28 Oct, 2024 @ 1:32am 
Shinda Akuma there is an option to configure the damage in a way, that it first applies rust skin, then heavy rust skin and only heavily rusted blocks then take damage
Emperors_Nightmare 28 Oct, 2024 @ 1:30am 
are they similar to Rust Mechanics?
Aksay-161 23 Jul, 2024 @ 1:52am 
Полная херня.
BookBurner  [author] 12 Jul, 2024 @ 3:42am 
okey, I will add it to the feature requests and get to it this weekend :) If you think up anything else, feel free to add to it on my discord
Revale08 11 Jul, 2024 @ 5:56pm 
I think labelling a particular suit as a safeskin would work yes, as i have the default astronaut suit set to lower movement to encourage its use as an EVA suit. thew player could weigh up the use of that suit in damaging environments :)
PepperJack 11 Jul, 2024 @ 12:45pm 
keep in mind it would ideal not hurt when inside buildings though
BookBurner  [author] 11 Jul, 2024 @ 7:46am 
Revale08, would an optional attribute similar to SafeSkinList work for you?, meaning, you would be able to declare character models, which are not affected by the specific atmospheric damage?
Revale08 11 Jul, 2024 @ 1:47am 
Would be amazing if its possible to also add a config parameter of selected player suit. Currently im trying to set up a save where my engineer starts in the modded 'No Suit' Variant via the mod 'Get Your Suit on'. The suits in that have different movement speeds and encourages a player to swap suits in airlocks. I think that would play well into atmospheric dmg configs based on suit too.