Total War: WARHAMMER III

Total War: WARHAMMER III

706 ratings
Outremer: Faction Overhaul
15
4
3
4
6
3
2
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
171.482 MB
28 May, 2023 @ 5:15pm
26 Mar @ 12:39am
34 Change Notes ( view )

Subscribe to download
Outremer: Faction Overhaul

Description
"The King of Bretonnia, Louis the Righteous, raised a huge army of Knights of the Realm to free Estalia and punish Jaffar for the atrocities the Arabyans under his rule had committed. Glory-hungry knights from all across Bretonnia joined the king's banners in what would become the first of a series of crusades eventually launched all across the Known World."

This minor faction overhaul converts the Thegan Crusaders faction into the dukedom of Outremer, that is heavily influenced by the real life Kingdom of Jerusalem.

FEATURES
  • Poulain Crusaders – 1 new Faction, 1 Legendary Lord, 1 Legendary Hero, New Generic Hero, 1 new RoR, and 9 new units (Full Details here)
  • 1 new landmark and 1 new building chain
  • Custom look for all Peasant units
  • Custom Mechanics
    • Crusader Reinforcements - Similar to Wulfhart's mechanic, defeat the heathens and increase the support of the Dukedoms in your crusades in Araby. Gain reinforcements from the dukedoms of Bretonnia and as the people's support grows so does the quality of the reinforcements. Be wary though as your exploits grow, the locals will come to face you.
    • Balduin Leads - Balduin is crucial to the unity of Outremer. The faction will receive a buff if he is alive, but when he is wounded, you will receive a debuff, and there is a chance that a rebellion will spawn in one of your regions.

PLEASE READ - IT WILL LIKELY ANSWER YOUR CONCERNS
  • (Should be) Compatible with Lily's Overhaul.
  • This mod is balanced for vanilla gameplay. It aims to insert itself into vanilla campaigns as seamlessly as possible.
  • Unlock the Crusader's Keep landmark by completing the "The Crusader Dukes" mission, issued at turn 1
  • Tier 3 stables and up are locked until you reach a higher support level
  • At Hostility level 5, and if you have more than 20 and less than 80 support, there is a 25% chance for a Crusader army to spawn at one of your port regions.
  • Siege units are unlocked by the "Siege Engineering" technology. Research to unlock them. (Except for Outremer)
  • Upgrade Units is highly recommended, but not required. I've elected to use this mod as it still works perfectly, and while I've made a Warband upgrade system, I've deemed it too prone to compatibility issues and elected to not use it.

RECOMMENDED

SUBMODS

CREDITS
  • Mixu - for the unlocker, the faction, the frontend script, which serves as the base of this mod
  • HN - Outremer's banner is based from his wonderful Banner Overhaul.
  • Rhox/OVN Team - Allowing me to reuse their edited Imperial Reinforcements mechanic here
  • freakpear - His scriptwork is essential to ensuring the mechanics work
  • Dead Baron - Allowed me to reuse most of his units from his WH2 Bretonnian unit pack
  • Khamar - Custom unit cards for some of Dead Baron's units
  • h3ro - His amazing Asset Editor is what made this mod possible. Big thanks to him for all the possibilities!

Comment any potential balance changes and check the change notes for update details.

[www.patreon.com] [ko-fi.com]
338 Comments
graetor  [author] 10 Jul @ 10:52pm 
linked, thanks

@Leonardo - I'll check that out, but I don't think thats gamebreaking
SFH 9 Jul @ 9:37am 
Hello, i made 2X unit size submod for Outremer + Knights of Origo + Knights of the Flame
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3521160732
Leonardo 3 Jul @ 10:39am 
Hello, my lua log is throwing this error:
"
Executing mod function gra_outremer_peasant_list()
ERROR: gra_outremer_peasant_list() failed while executing with error: [string "script\campaign\mod\gra_outremer_peasant_list.lua"]:4: attempt to index global 'Bretonnia_Peasant_Units' (a nil value)
"

Not sure if it's anything anything big, game still run fine but I'm investigating what is causing script break in my game
graetor  [author] 17 Jun @ 5:40pm 
enable the option in MCT
ZeButcher888 14 Jun @ 3:04am 
@graetor what additional buildings besides the landmark are required to unlock recruitment of Knights of Outremmer with spears?

i've built the landmark, can recruit the cav variant but not he inf. It shows it is locked.. does not say what is required to unlock them.
vargasguerrero113 13 Jun @ 2:03pm 
very good mod i will ask you please to do something to modify the ui with this faction, the hostility and the chivalry all together are so long they do not let you see goodly how muvh money your faction has
noah.marshall546 6 Feb @ 7:50pm 
Is it possible to make the Spearmen Serjeants available for the knights of origo with editing?
OPThrill33 9 Jan @ 9:33pm 
Is there any chance that you can combine all three of your mods for the crusaders into one? Utilizing the reinforcements feature, the books of nagash, and origios features all into one?
Jack Jackson 9 Jan @ 6:07am 
The knights carrying Balduin on his lifter mount have messed up textures for some reason. Tested using only this mod and Mixu/MCT (as required mods) activated
graetor  [author] 8 Jan @ 9:28am 
First, theyre not really Christians here, and second, Saints do exist in WH, as far as I can tell. The biggest example would be the Holy Order of Saint Origo , so its not crazy to make up an Order of Saint Lazarus.

Still, in the end, its more of an effort to try and implement these orders into the Warhammer universe without severely breaking the lore of it