Total War: WARHAMMER III

Total War: WARHAMMER III

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Dynamic World
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475.367 MB
10 jun, 2023 @ 13:41
21 jun @ 23:02
52 ändringsnotiser ( visa )

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Dynamic World

Beskrivning
This mod enhances the game's world with unique, race-specific assets, making it more immersive and visually diverse.

Note: This mod focuses on visual changes and does not affect gameplay mechanics.

Features:
Replaces campaign map assets with race-specific ones for a diverse environment.
Customizes forestry for each race, with distinct small and large trees.
Adds houses for human races to indicate settlements.
Features dead or absent trees for Chaos regions, reflecting unique traits.
Adapts forestry to match the occupying race's characteristics.
Non-human races have thematic ruined shacks instead of houses.
Adds Skaven burrows to the world surface.
Introduces Bamboo, Snow, and Evil trees.
Provides snow assets for each race and reintroduces grass in snowy regions.
Adds new grass assets for each race.

Race-Specific Details:
Bretonnia: Small houses and a temple for the Lady.
The Empire: Diverse housing showcasing social classes and farmers.
Kislev: Houses, central barracks, and stone watchtowers.
Cathay: Diverse housing for different social classes.
Greenskins: Tribal huts, a Chief Hut, and dung.
High Elves: Houses, Noble mansions, and the Tower of Hoeth.
Dark Elves: Command structures, captive cages, and small tents.
Wood Elves: Dense forests reflecting their woodland.
Dwarfs: Mining tents, a Tavern/Brewery, and the Hall of Grudges.
Lizardmen: A temple in lush jungle surroundings.
Ogre Kingdoms: Rugged rocks and Ogre tents.
Skaven: Underground burrows tunnels and warp stones.
Tomb Kings: Minimal desert houses.
Vampire Counts: Eerie cemeteries and rundown houses.
Khorne: Skull Tower, Tree of Souls, and menacing atmosphere.
Nurgle: Emphasis on decay and disease.
Slaanesh: Seductive, and elegant environment.
Tzeentch: Surveillance with Eyehorn and eye tower structures.

My Other Mods:------------------------------------------------------------------------------------
World Map for IEE: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3287429250
World Map for Old World: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3288406989
Snow Expansion for IEE: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3287451314
Snow Expansion for the Old World: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3287447453

Compatibility:------------------------------------------------------------------------------------
Save-game compatible, Dynamic Settlements mod, Campaign Weather Overhaul, Immortal Empires Expanded, The Old World Campaign, OvN Lost World and SFO

Not compatible: Forestry mods and OvN Firmir: conflict with the trees.

Version: v8.0
Populära diskussioner Visa alla (4)
1
10 jul @ 20:26
Multiplayer compatibility?
Archibald Cunningham
3
30 apr @ 2:48
Chaos Dwarves?
Croonyer
0
7 nov, 2024 @ 7:46
Funny dwarves glitch
Shhatter
411 kommentarer
Morgan 9 jul @ 9:46 
Does this have any impact on performance?
Co1475 9 jul @ 9:29 
Quick question, could you maybe add clusters of these new campaign map set pieces around settlements. This could be a great replacement for simple dynamic settlements, where when you conquer a high elf city as a dark elf, suddenly a little ring of purple houses clusters around the settlement so it looks like you moved in (kinda where or next too the banners. This way we can keep settlement models the same, but there will be even more immersion by changing the settlements as well!
jamie_van 1 jul @ 10:51 
what happens if you try to use this with the fimir? Is this the cause of the crashes I've been getting?
airbud 23 jun @ 21:39 
if i place above OvN Firmir does it work?
amazing mod thank you
Aaron 23 jun @ 17:06 
I no longer get those issues and see you've recently updated it within the day. You're the real MVP, thanks a lot.
Dodge 23 jun @ 4:39 
I love this mod but my fps espeically in Empire region drop from 100ish to 80ish. Visual is great but performance is quite crazy. Is it just me?
Aaron 22 jun @ 6:44 
Hey, fantastic mod. I think I've narrowed the issue down to this mod where in Sunken Krenach or however it's spelt, there are white triangles scattered around.
a70f  [skapare] 21 jun @ 23:04 
Updated for: 6.2.0
Smalec 19 jun @ 12:55 
update please
Tyler 25 maj @ 15:48 
any multiplayer success with this?