DayZ
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InediaStamina
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Type: Mod
Mod Type: Character, Mechanics
File Size
Posted
Updated
1.396 MB
16 Jun, 2023 @ 11:59am
14 Jul @ 4:17am
48 Change Notes ( view )

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InediaStamina

Description
The modification adds general (aerobic) stamina and sleep mechanics to the game.

The purpose of the modification is to make the character's stamina close to real life.
The vanilla stamina mechanic allows the character to run continuously for hundreds of kilometers without consequences, with the character sprinting most of the way.
In the new modified mechanics, sprinting is a valuable resource that must be used wisely in the right situations.

The general stamina mechanic or the sleep mechanic can be disabled separately. Read how to do this here[github.com].

📚 InediaStamina Wiki[github.com]
FAQ[github.com]
💬 Telegram group[t.me]
💬 Discord[discord.gg]

A brief list of factors affecting general stamina:
* Character movement type;
* Slope of terrain (affects not only stamina consumption but also movement speed);
* Type of surface, road, grass, forest, etc. (affects not only stamina consumption but also movement speed);
* Character load weight (affects not only stamina consumption but also movement speed);
* Character clothing;
* Climbing, jumping, rolling;
* Stone, planks mining, logging;
* Building;
* Character is hot;
* Character sleep level;

This modification allows you to adjust numerous factors affecting general stamina and sleep. These factors include comfortable places[github.com], stimulant items[github.com], stimulant liquids[github.com] and clothing[github.com].

This modification includes the InediaMovement modification, which introduces into the game realistic effects of various factors (such as the character's load weight, terrain slope, surface type, collisions with bushes) on the character's movement speed. Therefore, you do not need to install "InediaMovement" as it is already included there. If you connect both of these modifications together, "InediaMovement" will be completely ignored.
The "InediaMovement" settings are located in the configuration parameters InediaMovementOptions.*[github.com].
If the default "InediaMovement" settings seem too hardcore, this mod has a parameter InediaMovementOptions.CumulativeSpeedReductionIsActive[github.com], which, when disabled, will stop speed debuffs from stacking and will instead just select the maximum debuff. This significantly reduces the impact on speed for a more casual experience, though at the expense of realism.
Additionally, you can completely disable the "InediaMovement" modification by setting the "InediaMovementOptions.IsActive" parameter to "0".

This modification supports the DayZ-Bicycle modification. Therefore, cycling will consume general stamina similarly to other activities.

This modification is fully compatible with the "Syberia Project" (Syberia 1.0) and TerjeMods (Syberia 2.0) modifications. However, if you're using "TerjeSkills", a small adjustment is required for proper functionality - see the "Compatibility with other mods[github.com]" section for details.

The modification has been translated into the following languages:
English, Czech, German, Russian, Polish, Hungarian, Italian, Spanish, French, Simplified Chinese, Japanese, Portuguese.

😩 Information for those who suffer
With this modification, you will have to completely rethink your playing style, you need to experience the modification before making any conclusions.
For example, how often do you run with a load of 50 kg in real life? It used to be a common thing in this game - now you will have to keep track of your load weight.
Make sure the character doesn't get too hot, as in this state general stamina is depleted twice as fast.
Avoid sprinting, as sprinting consumes 10 times more stamina than jogging!
There is also no need to run uphill, as the slope of terrain greatly affects stamina consumption. It is better to walk uphill. How often in real life do you run uphill with loading weight of 50 kg?
Remember that running through the forest or tall grass is 10% more challenging for the character, while running on water or sand is twice as difficult, whereas running on a road is 10% easier for them.
If you like to move with large load weight - use walking (double LEFT CTRL), if the load weight is less than 50 kg, when walking, general stamina is not spent, but only restored, but even with weight of more than 50 kg, it is not spent much.
And always remember: knowing certain rules - everything will be fine. These are rules from real life.
If, however, players on your server are more casual or, conversely, more hardcore, you can influence the degree of impact of the character's load weight on general stamina consumption with just one parameter. For more details, refer to this FAQ point[github.com].

🛠️ Configuration file
Detailed information about the configuration file can be found here[github.com].

📢 Reporting bugs
You can do it here[github.com].

🎁 Support the author
You can do it here[github.com].

My other DayZ Standalone mods
InediaInfectedAI
InediaPain
InediaMovement

You can use this mod on your server, but repack and re-uploading is not allowed.

Copyright johnkind. This item is not authorized for posting on Steam, except under the Steam account johnkind.

Tags: realistic stamina endurance mechanics slope surface weight sleep speed velocity movement