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Editing ShipDatabase.lua values to your liking is the way to go. It's been used for servers and personal tweaks.
Keep in mind, values there are not "caps", but "base values" for each ship class.
Don't go any higher than M1-Scout speed, or below M8 - valid functional speed range has been used by default.
Removing Class System is not possible
If you've got extended faction packs with Brankors or NovakhinShepard(much harder) packs then there's not much I can do about difficulty.
I assume you've already added difficulty mods from eXtended Gameplay Preset collection.
Btw. normally, players complain that game is too hard ;D
Other than that, you'd have to manually mod boss encounters.
Thanks, I'll check it later. Here's another thing, at maximum difficulty with your complete Xavorion build, the players on my server run inside the rift in a day, can we strengthen the bosses?
All you need to do is create new mod, with dependency on this mod and single file override
[ \data\scripts\ShipBalancer\Lib\ShipsDatabase.lua ]
contents of this file should look like so:
[code]
-- M4 Class
ShipsDatabase[4].Velocity = 270.0 -- whatever value you want
-- M5 Class
ShipsDatabase[5].Velocity = 220.0
[/code]
For a list of properties, check original file.
Just remember, that a file override should not have a "return" statement, and should not delete data via "Variable = {}" statement.
Everything is great! But I would like to change the speed characteristics on the server. (make it closer to the original starting with the M4). I tried to find, edit and re-salt it myself, and it started, then one mod broke, then another.
Glad it's fun so far :)
As for upgrades, this mod adds basic few to Equipment Docks - Engine, Gyro and Framework.
Those replace 3 upgrades from base game, few of those were limited by game to Titanium zone and above.
Full set of upgrades requires full set of mods (added by Class Upgrades, the most recent addition).
Reason was, most features required extensive changes to game - and distribution among new equipment stations.
( There's just too much stuff to fit into single one as base game does )
1. It can't be removed easily( as most eXtended mods ). NPC ships will be corrupted, your own ships will just fly as base game.
New upgrades will also turn into corrupted items.
2. Very easy, vanilla ships just work. Moving from X to vanilla usually is just about replacing thrusters with gyros, or adding more.
Great example of workshop ship built with Class System, where author made sure to check it on both games:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3290741953
Btw.
As you are a new player, Xavorion is a pack of 16+ mods that add gameplay built for Class System.
You can try out just this mod in creative mode - but actual gameplay only makes sense with full overhaul.