Arma 3
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Kardazak
   
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Data Type: Mod
Mod Type: Terrain
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228.890 MB
25 giu 2023, ore 19:51
26 giu 2023, ore 15:19
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Kardazak

Descrizione
Kardazak is a British controlled sector positioned in the northern rural areas of Takistan. The Kardazak area is extremely agricultural with a high percentage of the populations income coming from poppy cultivation. The insurgent activity in this sector has been a main focus of the coalition forces since the first days of the invasion and is mainly patrolled by the Scottish regiments of the British Army and detachments of the German KSK.

Four Forward Operating Bases were constructed during the first three months of the deployment. The names of the bases is an obvious indicator of who built them, named after cities and towns in Scotland.

Kardazak town centre and the surrounding hills are used by the insurgent forces to plan and attack British and coalition forces on a regular basis. Suicide bombings, IED and mortar attacks are a daily occurrence and the regiments in charge of this area are forced to patrol aggressively to maintain a hold.


Details
- 5x5km
- Scattered towns and villages
- Mountainous terrain features
- Two main wadi's
- Foot patrol focused
- Pine forests
- 2.5 cell size
- Large percentage of poppy fields
- 4 FOB's

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54 commenti
Josethx 1 apr, ore 19:02 
you could put an airport?
swurvin  [autore] 24 giu 2024, ore 6:07 
@AYE -_- SPENZO it's due to snow on the mountains on the satellite image if I remember correctly.
AYE -_- SPENZO 23 giu 2024, ore 9:44 
Why is the ground blue in Mountain areas?
Finger Jam 13 feb 2024, ore 15:29 
Any interest from your team on helping me populate my new terrain build? PM me if interested.
swurvin  [autore] 29 ott 2023, ore 20:51 
@Pastor Thanks for letting me know. I'll take a look when I get some time. Glad you guys enjoyed the map.
Pastor__ 29 ott 2023, ore 5:20 
I absolutely love this map and decided to use it for one of my events. It was a great event and everyone loved it, but there were some issues that people ran into with Hesco Barriers + the guard posts. A few people would get arma'd seriously injured by walking around/into some Hesco's at Greenock, and some of the ramps to get onto the guard posts on Muirshiel would just float the player and cause them to get stuck!
Darkrider 26 ott 2023, ore 10:24 
Is this map indexed for ALiVE?
VastGM 16 set 2023, ore 13:57 
As soon as I started this map I was like "FOR SCOTLAND!".:steamhappy:
ItzJerry 8 ago 2023, ore 20:30 
gorgeous map
swurvin  [autore] 25 lug 2023, ore 9:09 
CUP or more specifically, CFP (community factions project)