Total War: WARHAMMER III

Total War: WARHAMMER III

50 ratings
[GLF] Battle Mage 战斗法师 - SFO - Updated for 5.1.3
   
Award
Favorite
Favorited
Unfavorite
Tags: mod
File Size
Posted
Updated
785.488 KB
29 Jun, 2023 @ 6:36am
13 Aug, 2024 @ 7:57am
5 Change Notes ( view )

Subscribe to download
[GLF] Battle Mage 战斗法师 - SFO - Updated for 5.1.3

In 1 collection by =[NK]= Col. Jack O'Neil
Jack's SFO Mods 5.2.6/SFO 1.31 - V4 - READ DESCRIPTION
459 items
Description
Battle Mage balanced for SFO! All credits go to 金花's amazing work

Ever wanted all the casters who can cast all sorts of stuff from this fingers to be able to cast some basic ranged attacks from their fingers?!

Well now they can!!!

There was an absolute tonne of data to transfer. So please let me know if you feel units are hitting too hard, or if some units should, or shouldn't have any ranged magic!

Let me know about any feedback, and I'll keep my eye on any SFO updates. Enjoy :)

Please check my workshop for the other compability mods for Battle Mages
13 Comments
=[NK]= Col. Jack O'Neil  [author] 28 Jan, 2024 @ 12:50pm 
It's fine. Let me know if it isn't
GodJirra 28 Jan, 2024 @ 8:43am 
so does it need an update or its fine as it is ?
=[NK]= Col. Jack O'Neil  [author] 21 Jan, 2024 @ 7:30pm 
Base mod updated by IDon'tSpeakRussian! He's added the 4 Slann, Yuang Bo and the changeling

A huge thanks to him for that! He's also gone over the basics of what I need to do in learning the animation stuff, so another huge thanks!
=[NK]= Col. Jack O'Neil  [author] 14 Dec, 2023 @ 8:28am 
Patch 4.3
Fixed issue with dependency still linking to original authors battle mage mod, now linked to my updated version
Updated Cylostra key to Cylostra_Direfin
Updated land_units tables
Currently Changeling and Slann not added as I need to fix animation issues which I'll have to figure out how to create new packs, as I only editted the previous pack
Set homing parameters to homing_strong_magical_fast, but this needs to be tested more
=[NK]= Col. Jack O'Neil  [author] 20 Aug, 2023 @ 7:02pm 
Implemented change that Dante used to hopefully have AI use these mages better
Changed mage_highvalue to hybrid_mage_highvalue
=[NK]= Col. Jack O'Neil  [author] 20 Aug, 2023 @ 6:53pm 
I've asked Dante about the fix for the animation
=[NK]= Col. Jack O'Neil  [author] 16 Aug, 2023 @ 1:56pm 
I'll remove the ranged attack :) it would be an animation issue. Thanks for the report
Lord Oscar 16 Aug, 2023 @ 1:48pm 
Hi! Just noticed that both Miao Ying and Zhao Ming in dragon form seem to have a ranged attack but never shoot anything and just stand there standing. ¿Should they have ranged attack in dragon form at all? With base Battle Mage mod (without this one) the dragons do not have ranged attack (in human form they do). Thank you for checking :)
Lord Commander Kane 5 Jul, 2023 @ 8:54am 
@=[NK]= Col. Jack O'Neil That would be awesome actually :steamthumbsup: