RimWorld

RimWorld

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Research Data
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.030 MB
8 Jul, 2023 @ 10:07am
19 Jun @ 5:42am
21 Change Notes ( view )

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Research Data

Description
Way another research mod?
There are other good research mods out there, but some become very heavy on the FPS in late-game. I wanted to make a lightweight mod that mainly uses Rimworlds own mechanics and still makes the research a bit more interesting other than just standing still behind the research bench 24/7.


An add-on mod trying to add a bit more player interaction.

The Mod
The mod makes use of Rimworlds own mechanics, making simple research require Research Papers, high-tech research requires Research Data, etc.

You start out by collecting samples from whatever resources you have laying around, at the new Research Sample Bench. Creating Samples that are used to examine, write Research Papers, and Assemble Data for research.

Needing research papers and data to do your research will make pawns need to do other things than just standing still at the research bench, as they need to collect and write.
And as Collecting Samples require two different skills, you need to have either one good pawn with general knowledge in multiple skills or have multiple pawns work together on collecting samples within each of their skilled areas.

Making research a job where you now need resources and multiple skills or pawns to work effectively and keep an eye on your use of papers and data.

Collecting resources, making samples, papers and data, etc take time and make researching take longer. But it is possible to get multiple research bonuses from the new Sample Bench that link to research benches, Schematics that work as drugs, and a hard-to-get Archotech Analyzer. Making actually research speed faster than normal.

Overview


Balance thoughts
I have only tested the mod myself, so like to hear your thoughts on the balance. I tried to hit a vanilla-like balance requiring a bit more skills in use.

Compatibility
Research Reinvented: Fully compatible.
Huge thanks to PeteTimesSix for that.

Should be compatible with most other mods.

Research mods: Added Paper/Data use
Gloomy Furniture: Research Bench.
Rim-Effect: Core: Research Bench.
Research Spot (Continued): Research Spot.
More Linkables: Advanced Multi-Analyzer
Primitive Workbenches: Research Bench and Spot.

Let me know if I need to add other mods to the list.

Language Support
English: Native.
ChineseSimplified (简体中文) by: chitoseender.
Traditional Chinese by: Jingo柏利斯.
Russian (ÉÒß߬¿®) by: Osetrokarasek.

Known issues
None, but let me know.

Updates
19-06-2025
Updated to 1.6
And fix a small error in the code after 1.6 update.

16-07-2024
Uploaded my add-on mod Research Data Theory.

13-07-2024
Made some patch fixes to "Gloomy Furniture".
Made a temporary fix to "Gloomy Furniture Fix" fully rewriting the gloomy simple research bench so it works again until mod maker fix it.

21-07-2023
Added Russian languages support made by Osetrokarasek.

16-07-2023
Huge update to the Research Reinvented mod, making these mods compatible.
Some small updates to this mod, to make RR compatible.

GitHub Download
Research Data [github.com]

My other mods
See all my mods here

Popular Discussions View All (3)
5
23 Jul, 2023 @ 10:58pm
Mod Missing Harmony Dependency
Gnefitisis一三
3
17 Nov, 2024 @ 9:01pm
How "expensive" is this mod?
Arpente Reves
0
14 Oct, 2023 @ 8:10am
Excuse me, what?
JasonVisored
419 Comments
kongkim  [author] 12 hours ago 
@loklan Can take a look at it later today :)
loklan 12 hours ago 
gday mate, this is a ripper mod that adds depth to every playthrough, love it. i used your xml as a template to make a compatibility patch for the More Multi-Analyzers mod, I posted it to their page as well but thought i'd share it here too https://pastebin.com/eAsfeYVK
not sure if it makes more sense to have it in this mod or the other, but either way, pls feel free to add it in and thanks again for this perfectly designed mod!
PepperCat 12 Jul @ 9:41pm 
Oh, and Btw, now with the 1.6 it would be nice that the research sample bench would benefit from being in a laboratory instead of a workshop!
PepperCat 12 Jul @ 6:54pm 
Hello!
First of all, I love the mod, it makes research super interesting, combined with Research Reinvented it is a perfect combo.
In general I found the balance to be very on point in everything, the only thing that is making me struggle way too much is the gold for the Analyzer Data. That's a super rare ore, no one sells it, rarely found, dismantling mechs doesn't give it. So it is kind of a "blocking" experience. Even Plasteel is easier to find.
Other than that, I have been using it since 1.4 I keep loving it.
kongkim  [author] 12 Jul @ 5:10pm 
@Revlis Yah i like that idea :)
Revlis 12 Jul @ 3:57pm 
using this alongside research papers and research reinvented makes it looks so damn good
kongkim  [author] 12 Jul @ 1:56pm 
Nice, its a start to something big ;)
moo 12 Jul @ 1:27pm 
kongkim  [author] 12 Jul @ 11:20am 
Ahh yah okay :)

Yes i patch, that, but will not remove it now, as im planing on making settings for the mod at some point. and will not update it at the moment.

So go into the mod files. under the patch files, find Building-Mods open it and remove all this.

<li Class="PatchOperationConditional">
<xpath>Defs/ThingDef[defName="RR_ThinkingSpot"]/comps/li[@Class="CompProperties_AffectedByFacilities"]</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="RR_ThinkingSpot"]/comps</xpath>
<value>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities />
</li>
</value>
</nomatch>
</li>

And it works normal.
moo 12 Jul @ 11:16am 
Sorry, I had a moment writing that. I'm not using tribals.

The research spot from RR-SS, requires fuel from this mod. I don't think that's on their end