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not sure if it makes more sense to have it in this mod or the other, but either way, pls feel free to add it in and thanks again for this perfectly designed mod!
First of all, I love the mod, it makes research super interesting, combined with Research Reinvented it is a perfect combo.
In general I found the balance to be very on point in everything, the only thing that is making me struggle way too much is the gold for the Analyzer Data. That's a super rare ore, no one sells it, rarely found, dismantling mechs doesn't give it. So it is kind of a "blocking" experience. Even Plasteel is easier to find.
Other than that, I have been using it since 1.4 I keep loving it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3523976238
Yes i patch, that, but will not remove it now, as im planing on making settings for the mod at some point. and will not update it at the moment.
So go into the mod files. under the patch files, find Building-Mods open it and remove all this.
<li Class="PatchOperationConditional">
<xpath>Defs/ThingDef[defName="RR_ThinkingSpot"]/comps/li[@Class="CompProperties_AffectedByFacilities"]</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="RR_ThinkingSpot"]/comps</xpath>
<value>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities />
</li>
</value>
</nomatch>
</li>
And it works normal.
The research spot from RR-SS, requires fuel from this mod. I don't think that's on their end