Kenshi
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Rogue Clones for Project Kathune
   
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25 Jul, 2023 @ 8:54am
28 Jul, 2023 @ 8:59pm
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Rogue Clones for Project Kathune

Description
Clone Captain Arc of the 41st Elite Corps discovered the exsistance of the chip that initiated order 66 and had it removed not just from himself but from his entire company just a few months before the end of the clone wars. after he failed to follow order 66 he and his company were forced to hide Kathune was the eventual place they ended up, its been 6 years since then and somehow Klathune has become cut off from the galaxy at large. This has been both a bon and a curse for Captain Arc who had been taking in jedi who he could manage to find and convince he wasnt going to kill.

You are a leiutenant in his command tasked with venturing out into Kathune and seeing what advantages can be taken, but first you will have to brave the threats directly outside the 41st's holdout of Mongrel, perhaps the infection can be dealt with or the infected comleatly destroyed.

Captain Arc has intrusted you with one of the Padawan refuges to help you with this task.

Few points yes I know all the clones dont look the same, im still new to modding so have not yet figured all the functions of the construction set yet.

If you happen to like this mod like, and comment it to boost my small ego so I am able to do more. If you dont like it tell me why so I can possable fix it.

I used the Kathune storm trooper assets for the armor for the most part and the clone trooper helm mod for the helmet. the stats for these items have been changed and in some cases renamed.
The clone trooper commander starts with blueprints allowing the creation of the new gear, this may change later.
42 Comments
Skull One (Shrout)  [author] 4 Mar @ 4:48pm 
I would need to get back into playing Kenshi again
Skull One (Shrout)  [author] 4 Mar @ 4:48pm 
when I made this Kathune didn't have clone armor
LightByLion 25 Feb @ 1:11pm 
anyway you could use the clone armor from project kathun rather maybe just edit the paint
Skull One (Shrout)  [author] 6 Dec, 2024 @ 11:17pm 
what exactly is it overriding. it was originally supposed to override it in order to make it more compatible with project Kathun but im not sure how well that works anymore I have not played Kenshi in some time so I would need to know more details before I try figuring out what is wrong or if something is wrong.
SK.Skiter 6 Dec, 2024 @ 8:53pm 
there is an issue where this mod override all the craftable items from the CW mod (the clone armorsets) im trying to figure out how to fix it but i dunno, is it a load order or some bug on the mod or what?
Skull One (Shrout)  [author] 22 Jul, 2024 @ 4:52pm 
I didnt change anything for him accept his gear so thats not on me
Vhalknor 22 Jul, 2024 @ 9:13am 
Is Arc supposed to have dialogue? I'm playing the clone wars era conversion and it seems I'm unable to speak with him or the hidden jedi in Mongrel
Skull One (Shrout)  [author] 8 Jun, 2024 @ 8:36pm 
when i gave stats to the armors I matched what storm trooper armor had at the time, that clearly changed from back then. I'm not currently actively playing Kenshi at moment but when I get back into It again I will look at fixing this assuming I can. I would quickly fix it like I used to but I dont have alot of free time these days to work on mods unless it directly relates to a game I am activly playing at the time.

@jyau Its possible it is the material as you said im pretty sure I set the armor to use a different material than stormtrooper armor which could be were the problem is.

Originaly I had intended only the helmets to be better than ST armor but I think I eventually changed the material type so it was potentially better with trade offs. I also think it was classified as heavy armor but I don't think that has an effect that would matter.
jyau. 8 Jun, 2024 @ 6:06pm 
It's due to the armor stats, they give an absurd combat speed debuff of .50x, same for athletics and stealth, which in it's current numbers hardly makes sense... I could see it being closer to ~0.95x instead maybe since clone armor would obviously limit your movement and your stealth a tiny bit, but it was made to be practical for every trooper using it yet right now it feels like you're wearing 3 sets of crab armor.

I tried changing the values but the stealth seemed hard-coded, maybe it's due to the material?
Skull One (Shrout)  [author] 6 Mar, 2024 @ 11:55am 
I see.. I may be able to fix that if I can remember were I hid the mod files so I wouldnt loose them