Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

157 ratings
190 Expanded [Overhaul]
5
2
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, campaign
File Size
Posted
Updated
23.350 MB
27 Jul, 2023 @ 4:09pm
14 Jul @ 11:22am
15 Change Notes ( view )

Subscribe to download
190 Expanded [Overhaul]

In 1 collection by Ironic
190 Expanded [Recommended]
15 items
Description




Overview

This mod is the overhaul portion of 190 Expanded, changing base game mechanics to improve the gameplay experience.

THIS MOD REQUIRES 190 EXPANDED!
If you cannot run your mod and 190 Expanded [Characters] together, you will crash.

---

Guides and Backup

- Official Guide
- Backup Mod

---

FAQ

Q - Why do Northern Tribe units have a -50 Morale debuff?!
A - These units are designed for an aggressive playstyle.
When facing a superior force, you must play aggressively and take the upper hand within the first 10 minutes of battle. Otherwise, they may rout quickly.

Balanced by:
- Lower infantry numbers compared to Han units
- Higher cavalry numbers for Northern Tribes

Q - Why do I see level 0 characters with no traits/backgrounds in my recruitment pool?
A - In the base game, characters generate only for AI factions, not the player.

This causes issues when:
- You run out of AI factions of your culture (e.g., Nanman Confederation)
- You start with very few factions (e.g., Yellow Turbans)

This mod enables character generation for player factions. However, CA designed these characters to be "half-generated" to reduce game load.

We cannot change this.
TL;DR: It's a feature, not a bug.

302 Comments
parad0x 18 Jul @ 2:28pm 
Does Enemy of the Han not improve Imperial Favor in this mod? Playing as Sun Jian and Yuan Shu is the enemy but its tanking my favor every time I attack him.
Ironic  [author] 18 Jul @ 12:36pm 
@Last-Aztec-Descendant Yes, there are new weapons for some historical characters (IE Pan Zhang, Xu Sheng...)
Last-Aztec-Descendant 18 Jul @ 12:18pm 
Does the mod add new weapons for characters to use
Rewan  [author] 13 Jul @ 9:35am 
Officer, this Ironic guy please. :lunar2019piginablanket:
Ironic  [author] 13 Jul @ 9:28am 
@Dark Balatro 17 Same reason why Yellow Dragons are a yellow unit instead of any other kind.
Dark Balatro 17 13 Jul @ 9:23am 
then why does their unit card look red when they should look green (spear unit look green)
Ironic  [author] 13 Jul @ 8:41am 
@Dark Balatro 17 Yes if you look at the unit card they are lance infantry with high charge
Dark Balatro 17 13 Jul @ 7:45am 
Is it normal that the Wuhuan lancers don't ride a top horses? when i played as Yofuluo his Wuhuan lancers were walking on foot eventhough their unit type was the red one (which means they're a shok cavalry unit)
Furry Addict 13 Jul @ 3:58am 
Which MOD that make repair cost too high?
Lunais 12 Jul @ 10:19pm 
How about for Earth, + satisfaction (faction-wide) and + public order (administered commandery), and for Fire, - recruitment cost (faction-wide) and + replenishment rate (administered commandery)?

I feel the - recruitment cost synergizes well with Metal's - construction cost (faction-wide), and - corruption is probably not so good since a feature of your mod is harsher corruption. Other ideas for Fire are + mustering rate or + level of new recruits, but I think + replenishment rate is the best one.