Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Modern Conflict
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Tags: Mod
File Size
Posted
Updated
43.863 GB
3 Aug, 2023 @ 2:14pm
2 Aug @ 8:24pm
621 Change Notes ( view )

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Modern Conflict

Description
**STOP, PLEASE READ DESCRIPTION**


This mod is a WIP, and still missing minor things like unit pictures for conquest.


_____________________________________________________________
**DISCLAIMER**
First and foremost, this mod is not gonna be for everybody. It aims to be realistic with ranges, accuracy, and damage among many other things so no, it is NOT balanced.
_____________________________________________________________



-- IMPORTANT THINGS TO KNOW --

- When creating a new Conquest, always be sure to use WW3/Unlimited mode for the duration and use Fog Of War

- When controlling a unit in 1st Person mode, **USE YOUR MOUSE SCROLL WHEEL**.


---SINGLEPLAYER MISSIONS---

- There are currently 3 single player/coop missions available.

- East Berlin (Defense)
- 73 Eastings (Attack)
- Maryland (Defense)

There are 2 zombie missions as well



Discord here >>> https://discord.com/invite/zY9Ad4JtHa



-- OTHER MODS --


That207Guy's Realism Mod >>> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3142379562

Infantry Warfare (Sub-Mod) >>> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3534793356

Armored Warfare (Sub-Mod) >>> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3466417406



-- MAIN FEATURES --


- Adds years 1995 (early), 2005 (mid), and 2015+ (late) to USA, Germany, China and Russian Federation factions.

- Adds new custom maps to MP/Skirmish/Conquest modes.

- Adds a custom conquest experience that has been redesigned slightly to work with the mod.

- Sounds have been reworked to work with the longer ranges the mod has to offer.

- Increases map "haze" distance to make up for new ranges.

- Almost all guns now have real life muzzle velocities and fire rate values.

- All small arms weapons now have realistic penetration values.

- Weapon range has been dramatically increased (see below for values)

- Decreases soldier survivability significantly (3-4 hits max before death now)

- AI has been enhanced and reworked for the longer ranges (vision/hearing/spotting/weapon ranges)

- Adds realistic first person views in all vehicles, and removes 3rd person views. This includes correctly placed optics/cameras and first person views on all HMG/MG placements vehicles may have.

- Tank cannons behave more realistic now, using real life muzzle velocities/pen values. Rounds that behave like "ap" loose effectiveness at a more realistic rate over distance. HEAT rounds however, keep their max pen power at any distance, just like in real life.

- Deleted damage HP system for vehicles. It is now based entirely on angles and penetration/round type values. Now, the only way to cause an explosion is to hit the ammo on board the vehicle. This will require knowledge about certain tanks in real life since things like "blow-out panels" and realistic ammo stowage has been introduced. Most tank armor has been reworked to steel beasts/warthunder values (depending on what was available, steel beasts was top priority)

- Adds "APS" (Active Protection System) to some late model MBTs.



-- CONQUEST INFO --

-----------1995---------2005--------2015+
-----------(Early)--------(Mid)--------(Late)

DAYS ---- |1-20 |------| 20-30 |-----| 30-99 |


--Stages--

Day 1 - wheeled vehicles

Day 3 - armored vehicles

Day 10 - tanks

Day 15 - arty/transport helis/AA vehicles

Day 20 - mlrs (switches to 1995)

Day 25 - attack helis

Day 30 - (switches to 2015) enemy research ends



-- RANGES --

Iron Sighted Rifle - 200m

Optic Sighted Rifle - 300m

Sniper-Scoped DMR - 350-500m

Sniper-Scoped Bolt-Action Rifle - 500m

---

Iron Sighted LMG - 200-250m

Optic Sighted LMG - 300m

---

Manned HMG - 300m

Un-Manned/Crows/Coax - 500m

---

RPG Launcher - 300m

HEAT Launcher - 350m

---

Auto Cannons - 1000m

Cannons - 1500-2500m

ATGMS - 3000m

Artillery - 1400m

MLRS - 2000m



-- VISION RANGES --

These ranges all have realistic FOV angles for both Vertical and Horizontal axis. While tanks can see far away, their vision is extremely narrow.

Humans - 100m

Light Tank/APC/BTR (gun) - 800m

Medium Tank (gun) - 900m

Heavy Tank (gun) - 1000m

Helicopters - (human vision unless atgm is being used)



If you have any issues, please report on our discord server (link above)


[CREDITS]

HUGE THANKS to everybody below, this mod wouldn't exist without you. If theres anybody i missed on this list, please dont hesitate to contact me.

Digitalmindsoft | vehicle/weapon/humanskins models
DICE/EA | Battlefield BC2 | engine sounds
1C Company| map assets | MOW Vietnam
Dixie (Modern Vehicle Pack) | vehicle/weapon models
King Of Wei | code improvements

pvecrab | fortification code/models | Extended Fortifications | https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796864853
Chakel16 | conquest maps | CHKL Map Pack | https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2572455134
VanRaygo_R | building models | Contact Mod | https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2516723051
Dying World 1992 Dev Team | vehicle models | Dying World Mod | https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018663290
Red Rising Mod Dev Team | vehicle/building/weapon models | Red Rising Mod | https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=634033227
Cold War Dev Team | vehicle models | Cold War Mod | https://www.moddb.com/mods/cold-war-mod
Hotmod1968 Dev Team | vehicle/weapons/humanskins models/code | Hotmod 1968 Mod | https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2614199156
Lewis | humanskins | Comradivan's Cold War Skins | https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891040429&searchtext=humanskin