RimWorld

RimWorld

532 ratings
ATH's Styleable Framework
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
421.737 KB
7 Aug, 2023 @ 4:19am
7 Jul @ 2:20am
10 Change Notes ( view )

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ATH's Styleable Framework

In 1 collection by Anthitei
ATH's mods
8 items
Description








Core game:
- Armchair
- Chess Table
- Autodoor
- Door
- Autodoor
- Bed
- Double Bed
- Royal Bed
- Wall
- End Table
- Sarcophagus*
- Animal Flap
- Bedroll
- Double Bedroll

Royalty:
- Brazier
- Drape
- Throne
- Grand Throne
- Harp

Ideology:
- Darklight Brazier
- Darktorch
- Drum
- Reliquary

Biotech:
- Crib
- School Desk
- Baby Decoration



Why framework?

The main reason for existence of this framework is because it is easier to add patches in one framework than think how to make style mods compatible with each other. So if you are making style mod, feel free to use this framework.

If you are in need of other thing patch I am open to expand it further.

*About sarcophagus!
Thanks to [LTS] now you are able to make styled sarcophagus! It is bit more difficult than with others so it requires some additional code. Here is short instruction.[justpaste.it]

[www.buymeacoffee.com]
[discord.gg]
40 Comments
combatant 9 Jul @ 10:04am 
Thank you for updating this :)
Hanz 19 Mar @ 7:02pm 
Outta curiosity are you ever planning on expanding vanilla ideology styles like rustic and whatnot?
posthum 1 Aug, 2024 @ 5:59am 
Nevermind Gloomy Vanilla Overhaul was the culprit.
posthum 1 Aug, 2024 @ 5:20am 
All the furniture from this mod cannot properly rotate for me, anyone know what gives? If I rotate a table by 90 degrees, the visual representation of the tables changes accordingly, but the occupied tiles remain the same and the chairs do not line up with the table anymore.
Dahaka 23 Jul, 2024 @ 8:15am 
Anthitei  [author] 14 Jul, 2024 @ 8:55am 
@Ghost you can browse through my xml and graphics if you open floder with my mod via in game mod manager. So enjoy^^
GHOST 13 Jul, 2024 @ 6:35pm 
i should add that i would also request the base game stylable assets be included, not just the expanded ones!

if made this will help the production of styles by a lot i think
GHOST 13 Jul, 2024 @ 6:34pm 
could I request a template mod with premade XML's and everything included by default for those of us who are mere artists who hate xml wrangling? 🙏 could make the included art the official game art so we know what we're replacing
Wiseman05 14 Jun, 2024 @ 2:46am 
I am actually surprised this framework isn't used more. It's actually an amazing idea. Couple this with "Style Change Anytime", and you can create so many different variations on walls, doors, and more without cluttering up the architect menu, or creating dozens of different definitions for objects that act the same way. I was worried at first that this would be very performance heavy, but I haven't seen it show up I the analyzer at all. I love making my bases look unique and combining many different styles together to get a different look based on my pawn's personalities (Plus, I love building towns and stuff). Having the ability to change walls, doors, and other furniture that hadn't had a style tag on it before has been extremely fun to mess around with.
grim 11 Apr, 2024 @ 10:01am 
awesome, tysm