RimWorld

RimWorld

425 ratings
Rim-Gnoblins
3
2
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.790 MB
11 Aug, 2023 @ 10:31am
18 Jul @ 11:40am
14 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Rim-Gnoblins

In 1 collection by Vex
Vexed Things - Race Mods
9 items
Description
Do you want to build a foul gnob-cave filled to the brim with dirty goblins? Do you want to RP as dwarves from dwarf fortress? Do you hear the drum beats and bell tolls as the vile force of darkness approaches?

Adds a new xenotype, the gnoblins - a race of short, green, and raucous humanoids. Gnoblins hail from the suffocating insides of some distant forgeworld, being perfectly adapted for quickly darting in and out of maintenance shafts and foundry exhausts. Perfectly designed for guerrilla warfare, zerg-rush tactics, or just general mischief.

Cook chemfuel down into 'shard' to fuel your gnoblins, or go the more heinous route and turn corpses into the cruder 'dreg'.

Face the green tide with either the shard-addicted gnoblin punks with their guns and rockets or the endless legions of the medieval gnoblin horde.

Cultivate your own horde with a breeding populace for fast-developing gnoblins to feed headfirst into the battlefield, or use your gnoblins to kite raiders and pick off the weak before they can even retaliate - regardless, something malicious is always brewing with the gnoblins.




Two new genes: "Extreme dwarfism", & "Rapid development", 'extreme dwarfism' reduces butcher yield and social impact, & 'rapid development' dramatically increases growth speed but shortens overall lifespan.

A new drug type, shard; which can either be obtained by boiling down chemfuel at a drugs-lab, or fermenting corpses in a dreg-coffin. Dreg is the cruder and more dangerous version of the more refined shard.

And two new medieval tier weapons: the 'tox spear' & 'tox pots', the tox spear applies toxic buildup if it breaks the skin, and tox pots act as medieval tox grenades.



Q - "Are they balanced?"
A - Yep, just watch out for the medieval gnob's, they can quickly overrun you if you're not ready for them.

Q - "Where can I get my filthy goblin hands on these new weapons??"
A - The "dreg-production" research, which unlocks the gnoblin weapons and dreg-coffins for creating the dreg the weapons (and gnoblins) need.

Q - "Are you open to suggestions?"
A - Absolutely!

Q - "Will there be any special features down the line?"
A - Maybe. Events like gnoblins coming to kidnap the colonies children, or an addon mod for gnoblin armor/weapons. General Dwarf Fortress related events.

Q - "Will you make more quasi-fantasy races?"
A - Yes. Elves, skaven, crow-people, etc. are all on the list.



Credit ~ Special credit to DetVisor who provided the sprites for the two weapons and an endless amount of enthusiasm and encouragement for the mod, thanks bro, you're a real G. And credit to the Vanilla Expanded Framework for their item processing and size factor code, which this mod requires. You're all splendid people.

Also try:
Det's Xenotypes - Stoneborn by DetVisor. After all, dwarves make nature enemies for goblins!
Rim-Elves they make an excellent pairing for those high-fantasy playthroughs.





This mod is considered finished - but you can still suggest balancing and tweaks, report bugs in the discussions threads, or you join my discord and chat directly: https://discord.gg/fWvhXuby62



If you really enjoyed this mod, or like what I'm doing here's a link for my Ko-fi page if you'd like to lend a tip! https://ko-fi.com/vexedtree73525

You're 100% allowed to poke, dissect, and prod this mod's code to see how it works and to learn from it.

(Important! If the size of your gnoblins is wrong or weird, make sure any mods that have size scaling are loaded above Vanilla Expanded Framework, mods like Humanoid Alien Races, Character Editor, Varied Body Sizes, etc.)

If you find any bugs or inconsistencies please let me know and I will try to help fix it for you!
Popular Discussions View All (4)
12
17 Jan, 2024 @ 10:59pm
Feature Suggestion
Vex
10
17 Jul @ 12:29am
Bug Reports
Vex
1
1 Nov, 2024 @ 8:06am
Tox Bite
MrBeTrayed
171 Comments
ванчоус 31 Jul @ 10:50am 
love those little bastards
cwan 19 Jul @ 2:42am 
@Vex Thank you :)
Hammer Goblin 18 Jul @ 1:59pm 
Nheheheheh! -Goblin noises-

Read the Desc, can't wait to see Skaven-like xenos.
kongkim 18 Jul @ 11:57am 
Cool thx :)
Vex  [author] 18 Jul @ 11:40am 
@cwan @kongkim Fixed!
Schadock [The Angeloids] 18 Jul @ 5:30am 
@Vex the maker of the "[SYR] Processor Framework" mod is experimenting with adding multiple processes on one building, worth keeping an eye on.
kongkim 18 Jul @ 3:52am 
Yah get same error as below.
cwan 18 Jul @ 2:36am 
This is the error Phant0m5 mentioned: Config error in Gnoblin_HeavySoldier: required apparel can't be worn together (Apparel_PlateArmor, VFEM2_Apparel_HeavyLeatherArmor)
Schadock [The Angeloids] 17 Jul @ 8:48am 
@Vex Bah i guess there is a downside to the update, should i find a workaround ill let you know tho
Vex  [author] 16 Jul @ 11:21pm 
@Schadock [The Angeloids] VE framework changed their processing code, so it no longer accepts multiple ingredient or ingredient categories.