Project Zomboid

Project Zomboid

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Advanced Trajectory's Realistic Overhaul
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File Size
Posted
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3.348 MB
16 Sep, 2023 @ 9:04pm
22 Feb @ 6:55pm
43 Change Notes ( view )

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Advanced Trajectory's Realistic Overhaul

Description
This is a realistic overhaul of a mod called Advanced Trajectory. It tries to involve as much player skill as possible while having PZ's RPG mechanics such as moodles play a big role during gunplay.

If the mod is too easy or hard, nearly everything can be customized in the sandbox options.

If hosting a server, disable Anticheat 12 to prevent players from being kicked from no clipping from True Crawl/Crouch mod.

If you are running into any errors, make sure you are not subscribed to any third party ATRO patches as they may be outdated.

B41 + B42 Update 2/20/25: Check change notes to see info about previous updates.
  • Fixed PVP not working when ShowSafety is unchecked

Many changes and fixes to Advanced Trajectory. Watch the video for an overview of the core changes. A lot has changed so make sure to also read past change notes.

Gunplay (keyword is bloom)
At levels 3 to 10, the gunplay works similarly to Resident Evil 2 Remake meaning the player has to wait a bit for the character to "focus" and aim for their target before hitting an accurate shot. For example, a player is aiming and standing still leading the bloom value to go from 100 to 30. Once the bloom reaches 30, it waits for a second or two before reducing to 0. A value below 5 (crosshair changes color) is what you want as it allows you to deal the most damage when aiming for the head, otherwise, it will be treated as body damage. So don't waste your ammo spraying bullets because you'll either miss or do little damage. Let's call this whole thing the "focus mechanic" for the sake of naming.

Higher level = higher accuracy and crit chance, less chance of missing
  • levels 0 to 2: very bad at shooting with anything but shotguns; player is limited to only dealing body and foot damage, but is not limited to dealing crit damage
  • level 3: focus mechanic is unlocked which allows the player to get an accurate shot on a target from afar (can hit headshots)
  • level 6+: bloom reduction rate is capped and no longer scales, however the crosshair will continue to get smaller the higher level you are
  • level 10: player can run n gun and is a headshot machine (if stationary)

Hit/Miss (Can be disabled)
When the crosshair is slightly transparent at a certain bloom (which is dependent on aiming level), RNG will begin to play a role in determining whether or not the individual projectile will hit their target. Shotguns give a significant buff in increasing the bloom in which the RNG will be in effect.

Distance Penalty (Can be disabled)
Crosshair will get bigger after a certain distance. The penalty is less severe the higher the aiming level and the longer the weapon range.

Moodles
  • Has a Cold: sneezing adds a big burst of bloom whereas coughing adds a little
  • Drunk: more bloom is added when moving and turning
  • Endurance: aim sways a lot
  • Hyperthermia/Hypothermia: slows bloom rate reduction
  • Fatigue: slows bloom rate reduction drastically
  • Stress: limits the value of how small bloom can reduce to and makes crosshair shaky
  • Pain: slows bloom rate reduction, adds shaky visual effect to crosshair, and limits how small bloom can reduce to
  • Panic: increases effect of distance penalty and makes crosshair shaky
  • Heavy: Similar to drunkness, penalty when moving and turning is amplified. In addition, stamina consumption when switching stances is increased and more bloom will be added when switching between crouch and stand stance.

Weapon Attachments
If you deck out your weapon, you will have a much easier time shooting. It can even nullify negative effects at a certain level.
  • AimingTime(+) => Increases bloom reduction
  • HitChance(+) => Shortens focus timer
  • Recoil(-) => Reduces recoil
  • Range(+) => Increases range

True Crouch and True Crawl Support
Not required, but a necessity for a full and funner experience.
  • Switching stances will consume stamina based on fitness level and heavy moodle level. Switching stances between crouch and stand adds bloom while aiming.
    Crouch
    • When performed, bloom is reduced for levels that have not unlocked the focus mechanic
    • Bloom reduction rate is increased for all levels, helps a lot when exhausted
    • Can burst a few bullets while ignoring the focus timer depending on the level and recoil
    • Is OP when your gun is decked with attachments
    Crawl/Prone
    • you get effects from crouch but better and faster time to focus (less time waiting at minaimnum)
    • recoil reduced by half

Suggested Mods [B41]
Alternative Crosshair for ammo counter near crosshair

To set it up, you'll need the "Mod Options" mod to make changes to the Alt. Crosshair. Go to your settings and locate Mod Options -> Alt. Crosshair, then set Ranged Weapon Crosshair to "IsoCursorFade" or "IsoCursorOpaque". After that, turn down the transparency of the vanilla isometric cursor in the main settings tab.


Brita's Bow Dupe Fix for ATRO (Brita users only)

To get the bows to work properly, download the fix and have it loaded after Brita's Weapon Pack. Then go to sandbox options -> ATRO[DEBUG] and check debugEnableBow. That's all you need to do.

FAQ (MORE IN DISCUSSION SECTION)
Does this work with multiplayer?
Yes.

Do I need the original Advanced Trajectory mod?
No, this mod is all you need.

Does this work with existing saves and can I remove them mid save?
Yes and yes.

Does this work with splitscreen or controller?
No.

Does this work with other weapon mods?
Yes.

Do I really need True Crouch and True Crawl [B41]?
No, but it is RECOMMENDED for a full experience.

I'm missing my shots on zombies with 0 bloom. Why?
The mod's crosshair is not always accurate. Sometimes, you must use the vanilla's isometric cursor. Make sure the base of the cursor is on their center of gravity.

It takes too long for the bloom to get to 0, how do I make it faster?
You can go to the sandbox options and increase the value of "Focus Counter Speed".

How do I get rid of the crosshair's low framerate?
Uncheck "UI Offscreen Rendering" in your settings.

Does this work with Superb Survivors or any NPC mod?
Yes, enable "Ignore PVP Safety" in sandbox options so you can damage NPCs with guns.

How to get rid of vanilla crosshair?
There should be an option to hide it in settings if you press ESC.

I'm seeing 2 bullets being shot at once. How do I fix this? [B42]
One bullet is from ATRO and the other bullet is from vanilla. PLEASE LOCATE ATRO MOD FOLDER THEN GO TO "42\media\effects" and copy and paste the tracer files (ignore vanilla backup folder) into "steamapps\common\ProjectZomboid\media\effects" to override. Do not enable hide tracer option in sandbox.

Credits:
???? and ???? for creating Advanced Trajectory
Lisola for arrow and bolts and manual z aim code
Bambino for insight and help on the PVP update
dr fish / drfishetti for adding new bullet wounds
inkredibehl for french translation

Workshop ID: 3036878362
Mod ID: Advanced_Trajectorys_Realistic_Overhaul

Workshop ID: 3036878362
Mod ID: Advanced_Trajectorys_Realistic_Overhaul
Popular Discussions View All (34)
25
23 May @ 1:05am
Comment section bug report
Neosphaler
10
3 Nov, 2024 @ 11:38am
bug report / so much error
Wolf
16
26 Dec, 2024 @ 6:49pm
Opinions on balancing
Radon226
1,230 Comments
Anamimai 17 hours ago 
I try this mod for a few time and i thinking about shotgun tho i want to know did i still can shot and kill multiple zombies like a vanila again? because when i use shotgun my characther only shot one target that make me feel bad tho
CarsonNuts 10 Jul @ 2:52pm 
doesnt work with TLOU mod idk if u knew or not .
伊弦OvO 29 Jun @ 3:34am 
need ragdoll fixed dude
Roxaereon 22 Jun @ 10:11pm 
I hope ragdoll is fixed soon.
Thealmightybuddha 19 Jun @ 1:32am 
Has anyone tried this with controller?
Aki 17 Jun @ 1:22am 
Any fix for The pvp death announce?
Shakkuyomi 16 Jun @ 10:27pm 
The pvp death announce isnt working right when you shoot someone. It only shows player X died. not "Player X killed Player Y". is there any fixes available?
Spooky 14 Jun @ 9:01am 
Vash

Same thing I've been trying to find out. It can be really hard to reliably hit zombies if they're near walls because of the hit detection.
Rampage :3 14 Jun @ 2:02am 
Just curious, but there's been an issue I only noticed recently where bullets seem to get "eaten" by nearby walls or furniture, and it generally makes indoor gunfights really clunky and unfun. Which sucks because I remember it used to not be like this-
That, and bullet pierce seems to have disappeared or broken in some way too.

Just wanted to know if these were intentional changes or if something went wrong along the way?
B41 btw :3
Jarug Perez 13 Jun @ 7:59am 
does "more traits" mods work with this or not?