Arma 3
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HBQ_SpawnSystem
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Data Type: Mod, Server
File Size
Posted
Updated
29.386 MB
20 Sep, 2023 @ 5:49am
7 Jul @ 4:22am
158 Change Notes ( view )

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HBQ_SpawnSystem

Description
HBQ Spawnsystem
HBQSS is a very powerful universal mission building tool. It makes it easy to create simple or very complex missions without the need for scripting. You can spawn Units in very different ways and give them certain orders with tons of options. HBQ can alter the AI behaviour in several ways while maintaining compatibility with other AI mods. HBQ offers many options to optimize your mission performance and has a very smooth method of spawning Units so players don't have much lags when units spawn. HBQ is basically a huge collection of scripts packed into one single editor module which offers endless possibilities for quick Single player missions or huge persistent missions for many Players.

Use the HBQ channel of Titan Platoon Discord to ask questions and Feedback:

Documentation & Demomission
In the Mod folder you will find a Quickstart guide and a Demomission.

The Mod needs to be loaded on the Server and on Clients.

Features

Contains:
- HBQ_SpawnModule
- HBQ_SpotterModule
- HBQ_ArtilleryModule
- HBQ_CasModule
- HBQ_SpawnPosition (Logic object that you find in the Locations Section of the Editor)
- HBQ_MovePosition (Logic object that you find in the Locations Section of the Editor)
- Demomission available in my Workshop and in Mod Folder



- Very Simple to setup (No Scripting)
- Advanced AI Tactics and Behaviours
- Automatic Spawnpositions (automatically spawn in hidden places like buildings or forests)
- Optimized Method for smooth spawning
- Wave Spawns
- Spotter/Artillery/Cas System (Players AND AI can be spotter and support requester)
- Customize AI Features
- Civilian Rebel Behaviour (Caution this is very scary ;-). Any Civilian could be a threat.)
- Fleeing System
- AI Rearm System
- Complex AI Pathing system with modules
- Performance Tweaking in Several ways
- Dynamic Despawning (For Performance Optimization)
- Dynamic AI (Enable heavy AI features only when Players are near to save performance)
- Secure Playerradius to prevent Spawning/Despawning near Players (also takes Players watch Direction into account.)

Different SpawnTypes:
- Infantry
- Vehicles
- Troop Transport
- Air Transport
- CargoTransport
- Naval Transport

3 Different Spawn and Pathing Setups:
- Complex Paths
- Simple Random Paths
- Automatic SpawnPositions


Compatibility
HBQ is compatible with all Factions or Weapons/Vehicles mods.
It also Offers options to change settings of several other mods. This way every spawned group can use different AIs for example.
When HBQ runs certain functions on a group other AI mods will be disabled dynamically on that group.

Compatible AI Mods (and tweakable Options):
- Lambs Danger
- Vcom
- ACE
- SFSM
- SQSM
- LAFS
- ALIVE
- TCL



Popular Discussions View All (6)
21
6 May, 2024 @ 9:16pm
Planed Features
Q
4
16 Nov, 2023 @ 10:40pm
Infinite SL spawns under terrain
Koko
2
26 Jun, 2024 @ 11:50am
Question about the "Spotter Module"
Komodo
1,078 Comments
Q  [author] 14 hours ago 
@alt ZOV. Ok I will try to Identity the issue.
alt ZOV 14 hours ago 
i had problem on altis or every other map, and rhs vehicles or other modded
alt ZOV 14 hours ago 
Not the first time when this happens. I sync tank/btr to module, the first wave goes good, but others just stuck. Vehicle spawn and doesn't move any wave, does nothing. Only solution I find is spawning 1 vehicle by time, without waves
Q  [author] 14 hours ago 
@alt ZOV I would need some more Infos: which Tanks? Which map? Does it happen only with Wave spawns?
alt ZOV 14 hours ago 
Why tanks dont move after spawn through wave? they just stop moving and dont go to move point
Mumus 23 Jun @ 6:50am 
Thanks, @Q!
Q  [author] 22 Jun @ 9:37pm 
@Mumus you need to make another trigger and use it as a kill trigger in HBQ
Mumus 9 Jun @ 6:05am 
@Q, can i despawn static units, if the players are leaving the synced trigger area (like Return to Base with moving units)?
Mumus 31 May @ 8:20am 
@Q, thx for your quick answer! :)
Q  [author] 31 May @ 5:14am 
@Mumus. Both versions should work just fine. But Lambs dev is a beta. So the can be issues by lambs