Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
For my mod I tried using some covert ops that leads into a mission, tried a couple different approaches but it is definitely outside my expertise level. Got the Covert ops working properly along with the mission to spawn but the mission was a complete mess. I got verge spawning on Gatecrasher mission fine but I really don't want him as a starting character.
I've got the class skills all working good together but I can't figure out the tether for the neural network. It is purely a cosmetic issue, although somewhat important to help you keep track of the units you are linked into.
and there's torque already, but i guess you already know that
Now I'm wondering if they ever will be an Axiom mod.