Garry's Mod

Garry's Mod

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[VJ Base] Humanimal SNPCs: Part 2 - The Humanoids & Misc
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
693.582 MB
24 Oct, 2023 @ 4:36am
29 Aug, 2024 @ 6:15pm
48 Change Notes ( view )

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[VJ Base] Humanimal SNPCs: Part 2 - The Humanoids & Misc

Description
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Wretched beasts burdened by the haunting memories of their past life, now reduced to passenger in their own bodies. They're painfully aware of the world that surrounds them, but their actions are driven by a seething, all-consuming urge to kill. These murderous compulsions, born from a deep-seated resentment of the twisted existence they now endure, are tinged with jealousy toward those who have not suffered the same wretched fate.

Addon may require HL2 Episodic content for some particle effects!
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SNPC List
-- [Humanimals] --
- Humanimal [Sentinel]
- Humanimal Elder [Sentinel]
- Humanimal [Sentinel] (Agitated)
- Humanimal Elder [Sentinel] (Agitated)
- Humanimal [Flesh Altar]
- Humanimal [Flesh Altar] - Large :0
- Humanimal [Parasite or Buglin?]
- Humanimal [Parasite Nest]
- Humanimal [Spire]
- Humanimal [Cocoon]
- Humanimal [Custodian]
- Humanimal [Custodian-Scion]
- Humanimal [Fleshweaver]
- Humanimal [Mesothelae]

-- Labourer Variants --
- Humanimal [Labourer]
- Humanimal [Labourer-Citizen]
- Humanimal [Pure-Form]
- Humanimal [Laborer - Reinforced]
- Humanimal [Laborer - Reinforced 2]
- Humanimal [Thug]
- Humanimal [Palehead]
- Humanimal [Croaked]
- Humanimal [Pestilential]
- Humanimal [Abhorr]

-- [Ideas] --
- Humanimal [Flawed-Humanoid]

Next Update Content
- Thug heavy attack.
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Convars!
All convars are automatically set to 1 when the addon is installed. You can disable and enable them by navigating through the VJ menu and finding the convars in the SNPC Configurations tab named "Humanimal Humanoid SNPCs" and ticking the boxes to enable or disable.

You can also write the Convars names in the console with a 1 or 0 to disable. (Or a random number of your choosing if using the HP convars.)
(General Convars)
- ["vj_hh_can_revive"] - Allows whether the SNPCs can respawn.
- ["vj_hh_can_gib"] - Allows whether the SNPCs can be gibbed.
- ["vj_hh_can_spawn_para_on_death"] - Allows whether parasites spawn when the SNPC die, or are gibbed.
- ["vj_hh_can_spawn_para_on_dmg"] - Allows parasites to spawn when the SNPC is damaged.
- ["vj_hh_ply_screen_fx"] - Allows whether screen FX is applied to a player screen when hit.
- ["vj_hh_screenshake"] - Allows whether some SNPCs have screenshakes when moving.
- ["vj_hh_alert_and_cfh_fx"] - Allows whether Call For Help and Alert states create particles.
- ["vj_hh_can_break_doors"] - Allows certain SNPCs to be able to break down doors.
- ["vj_hh_have_glow_eyes"] - Allows certain SNPCs to have glowing eyes.
- ["vj_hh_can_cripple_legs"] - Allows Labourer's to be crippled when their legs are damaged enough.

(HP Convars)
For example, in the command console, you can write "vj_evo_humanimal_hp 500" to change their health.
- ["vj_evo_humanimal_hp"] - For the regular Sentinel. [Default = 650]
- ["vj_elder_humanimal_hp"] - For the Elder Sentinel. [Default = 1150]
- ["vj_ag_evo_humanimal_hp"] - For the Agitated Sentinel. [Default = 1200]
- ["vj_ag_elder_humanimal_hp"] - For the Agitated Elder Sentinel. [Default = 1750]
- ["vj_pure_humanimal_hp"] - For the Pure Humanimal [Default = 80]
- ["vj_floater_humanimal_hp"] - For the Floater [Default = 120]
- ["vj_labor_humanimal_hp"] - For the Labourer [Default = 66]
- ["vj_custodian_humanimal_hp"] - For the Custodian[Default = 500]
- ["vj_custodian_scion_humanimal_hp"] - For the Custodian-Scion [Default = 350]
- ["vj_labor_palehead_hp"] - For the Palehead [Default = 300]
- ["vj_labor_thug_hp"] - For the Thug [Default = 525] - This value is always multiplied by 3!
- ["vj_labor_pestilential_hp"] For the Pestilential [Default = 225]
- ["vj_labor_croaked_hp"] For the Croaked [Default = 50]
- ["vj_labor_abhorr_hp"] For the Abhorr [Default = 75]
- ["vj_mesothelae_hp"] For the Mesothelae [Default = 35]
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Credits!
- ["KimbleIrishGraves"] - Making addon icon, beta testing, and reporting found bugs.
- ["590a1shooter"] - For using a few sounds from their "Feral Rage" addon, and copying the cocoon concept and idea from the same addon as well.
- ["Lawrence"] - For all of Dead Space sound VO.
- ["Hammer Hugo"] - For providing me with screenshots.
- ["An average Beanmann"] - For the Cyst/Poison zombie model & for utilizing some of their compiled animations/ L4D2, NMRIH & more. (Sorry for basically leeching off you)
- ["JQueary"] - For the Xen fauna ports, such as the cocoon and flesh altar models.
- ["Darkborn"] - For the Lethal Necrotic animations, skeleton models, and general base of the Labourers.
- ["Mura"] - For the Rasklapanje PM.
- ["GameMaster777"] - For RE4 Regenerator & Ironmaiden models.
- ["Nun Alastor"] - For the licker models.
- ["Splinks"] - For the KF2 Clot, Cyst, and Slasher models.
- ["Igolvach "] - For the RE4 Remake Regenerator model port.
- ["Lawrence"] - For their Raider particles.
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Check out the first Humanimal Pack (Is required for the Spire)
[https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3181545791]

Remember, any and all feedback is appreciated :D!
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Popular Discussions View All (10)
53
11 Mar @ 7:27pm
PINNED: Ideas and Such
Bad Goose
37
13 Jul @ 4:38am
PINNED: Bugs and Abnormalities!
Random72638
12
20 Jun @ 8:42pm
mods that go well with the humanimals part 1 and 2
Slenderman
415 Comments
Tick Tock 10 Jul @ 7:36pm 
question i know its already been said but i just wanted to know if you guys have been working on a bug fix?
Faust 7 Jul @ 7:55am 
bug fix update?
quietnoise916 27 May @ 3:49pm 
can some one tell me how to get rid of the errors you can get them if you killl one of them:steamfacepalm:
quietnoise916 25 May @ 3:33pm 
last*
quietnoise916 25 May @ 3:32pm 
fix the error cuz lat time i got this this there were error everywhere
H-1945 24 May @ 9:46am 
Revamp update?
skell 13 May @ 1:05am 
I Love this addon, please update it
:steamsad:
DavidDaSerious101 13 May @ 12:46am 
ah ok :steamthumbsup:
Random72638  [author] 12 May @ 10:05pm 
@DavidDaSerious101, there's a third Humanimal addon that I currently have not released yet, and won't for possibly a long time, which the RE6 Napad Humanimal is a part of.
DavidDaSerious101 12 May @ 9:40pm 
Ik that this mod broke rn, but am just wondering how to spawn in the RE6 Napad humanimal from the 13th and 14th image slide?