Total War: WARHAMMER III

Total War: WARHAMMER III

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[Optional] Camp System - Cathay Eternal (Works with Patch 6.0)
   
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1 Nov, 2023 @ 10:45am
13 Dec, 2024 @ 9:46am
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[Optional] Camp System - Cathay Eternal (Works with Patch 6.0)

Description
Adds the Ogre Encampment mechanic to Cathay as a sub-mod to my Cathay Eternal mod. Load after main-mod.

Compatibility:
-Mods that add the Horde mechanic to cathay will cause both to not work properly
-This includes the mod YinYin the Sea Dragon
6 Comments
sigmars_disciple 3 Nov, 2023 @ 6:43am 
Oh, not that I think that makes any difference on my report that I just made, but Yin Yin plus Jade Pirates submod were also active (Yin Yin main mod is part of Bardathe's list)
sigmars_disciple 2 Nov, 2023 @ 8:41am 
Thanks a lot! I'm glad - sounds like I didn't completely waste your time at least, haha! ;)

And no, those restrictions wouldn't bother me regarding Yin Yin, but as I'm trying to work towards a prettty large, fancy modlist (focus are Cathay and Empire) that I'd like to publish under collections, something "hacky" is prob not good enough

(Well, that's assuming at least 3 other people than me would ever find/load that modlist which is highly unlikely LOL)
Reece  [author] 1 Nov, 2023 @ 3:21pm 
@soulmindproductions Looks like they are indeed using a script to add actual cities. However since there is no system from CA to communicate such major changes there would be no way to make it multiplayer compatible. It is therfore not an option for this mod.
Reece  [author] 1 Nov, 2023 @ 1:49pm 
@soulmindproductions Based of the description of the mod you linked I would assume that it's essentially a horde as well with more tweaks to the ui than I do with my mod currently, but that's just a guess. They might just use some fancy script to circumvent using the horde mechanic which could mean they don't have the same issue as I do at the moment. Might take a look later.
Reece  [author] 1 Nov, 2023 @ 1:49pm 
@soulmindproductions Ogre encampments are essentialy a stationary horde codewise, that goes to the degree of them having an unseen effect that deactivates movement. The default building that any horde starts with is tied to the culture in this case cathay. If you were to run both this and yinyin you would only be able to upgrade your horde to tier 4 instead of 5 since the yinyin mod overwrites mine. All hordes be it encampments or yinyins horde would have access to most buildings of one another unless said buildings have a faction requirement added in the data tables. If you can live with only being able to upgrade camps to tier 4 as well as having access to some of yinyins units than you could just use both mods. I might be able to create another (sub)mod that adds tier 5 to yinyin and adds a faction requirement to her buildings which would essentially mean that only the main building would be from her and the rest would work as usual for my encampments.
sigmars_disciple 1 Nov, 2023 @ 11:53am 
So even if AI will play Yin Yin and I don't particularly care if her horde mechanic would bug a little, it will still cause this mod to bug / not work at all? That's unfortunate.

If I may ask that here: Would a mod like this one: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3004677830

not do something similar (I'm not really aware what the Ogre mechanic entails exactly, sorry)? I mean when I'm playing as a Cathayan faction and want Yin Yin to be part of the campaign this might be a decent alternative, no?

In ALL OTHER cases, your mod is "the one mod that rules them all" and should be preferred, of course!.... ;) Just in case that was unclear, haha