Space Engineers

Space Engineers

72 ratings
2x2 Motors
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
323.330 KB
29 Aug, 2014 @ 5:57am
24 Oct, 2014 @ 6:41pm
6 Change Notes ( view )

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2x2 Motors

Description
Adds new 2x2 motors for both small and large ships

Functionality: motors
Survival Ready: Yes
Large: Yes
Small: Yes

The new motors exist in two variants: Centered and Stretched.
The Centered variant is very similar to the vanilla motor, just centered halfway between blocks. No side mount points.
The Stretched variant costs four times as much to build, has four times as much torque and is twice as large, allowing it to have side mount points.
Both Large and Small versions enjoy a custom rotor alignment / displacement, which defaults to 0cm and is zeroed at 1µm (almost 0cm). It makes them perfectly aligned with the grid.

Planned: no plans for this mod yet.

NOTE:
Due to SE update 1.053 breaking some Rotor Displacement setting, the motors have been updated accordingly: it has been perfectly centered, there is no default displacement / offset. The old 'true zero' was not zero but now it is.

You can find information about this mod and the others, the build process, WIP pics and more here:
http://forums.keenswh.com/post/nilats-humble-essentials-7060205
55 Comments
S.S.Mogeko 2 Aug, 2018 @ 11:07pm 
DX11?
Kleadron 2 Dec, 2016 @ 9:50am 
DX11 is for nooblets, dx9 - 32 bit for the win!
KanmanDS 27 Dec, 2015 @ 10:54am 
As of the Patch on Dec 24th 2015, this mod is causing a memory leak in my game. The memory the world is consuming grows by about 15MB/sec until it overwhelms my system memory. The game becomes sluggish and will eventually crash when all memory is consumed. This after the patch notes says they 'fixed a bug where memory usage kept growing'.

Not saying it is your fault, but this problem occurs when your mod is active and stops when your mod is removed from the world. Yours is not the only mod to have this problem since Dec 24th.
Roman Cat 15 Nov, 2015 @ 3:13am 
dx11?
Captain Connor 3 Sep, 2015 @ 9:43am 
Any chance on DX11?
gripenblau 29 May, 2015 @ 2:11pm 
gone do DX11? Like your mod :)
Liamcarr10 11 Apr, 2015 @ 10:10am 
can you do one the same but it have a convayer on the bottom of the base base block and on then end part but im going to start useing theres
BethHarp 29 Mar, 2015 @ 2:21pm 
@[FA] Nila Awesome. Thanks. :) They really need to include this as a default block.
Morgan Le Fey  [author] 29 Mar, 2015 @ 11:18am 
@Major Templar:
Yes.
Hmmm, no promise but I'll try to find some time this week for working on mods.
BRRM 29 Mar, 2015 @ 5:12am 
very handy! made my truck trailer even better! cheers!!