RimWorld

RimWorld

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Ancient hydroponic farm facilities
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Mod, 1.4, 1.5
File Size
Posted
Updated
2.717 MB
7 Nov, 2023 @ 5:00am
28 Feb @ 6:32am
17 Change Notes ( view )
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Ancient hydroponic farm facilities

Description
Description

Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate. But beyond that, this mod also adds many items, buildings, ancient architectural ruins, and rich map exploration tasks. You will be able to explore within many preset ancient architectural clusters and take away any resources and loot you want.

Now compatible with most hydroponic mods

Contains

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There are more ancient ruins and unique buildings waiting for you to discover in the game

Tips

You can freely set the efficiency of hydroponic nutrient solution in the mod settings. Corresponding to your game environment and difficulty level

ARTS amd XML by MO
DLL and some XML by 3hst
Popular Discussions View All (1)
3
5 May, 2024 @ 1:42am
For those a bit confused
mo
221 Comments
Witch ~ 18 Jul @ 3:34am 
Author already updated his mining one. Be patient guys he's going throught all his mods updating the code and all.

The wait is always worth it.
Jean1337_ 15 Jul @ 3:27am 
1.6?
Guineatown20806 15 Jul @ 12:46am 
I am guessing the mod will get Updated to 1.6 eventually. I hope it isn't retired.
TheTrueJohnMadden 14 Jul @ 3:14pm 
@demonking100 Not trying to justify update begging, you're right that there's still a lot of non-VE mods for the devs to update but all the VE mods are updated.
demonking100 13 Jul @ 10:55pm 
come on guys be patient they got like 70 something mods to update and I believe the author is also involved in vanilla expanded mods if I'm right then they get like 100 plus mods
MrFlux 13 Jul @ 12:07pm 
*nudges with stick* come on, update
giosuepolato1 13 Jul @ 7:15am 
1.6?
KL1FT 12 Jul @ 9:46am 
when 1.6 update?
Ashsaber 30 Jun @ 11:02pm 
When I went out to fight an occupied devilstrand farm and it said it was heavily guarded, I did not realize that meant 'No matter where you spawned on the map you are probably already in range of three uranium slug turrets, at least two autocannon turrets and probably a dozen minis, plus four mortars and whatever is actually inside the farm'

No punches pulled there, huh?
UnWiseSage58 31 May @ 1:52pm 
is there a way to make these building deconsttructable instead of smacking them with a weapon of choice ?