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Most likely. Any pawn at or above size 2 can use them regardless of traits.
@Ryanisunique107
You could ask Mobile Kek Suit if they want to make a giant mono-sword. I could certainly set one up in the mod if so. :)
@Manties
Phaneron made the medieval/neolithic weapons (aside from my jank salvage club). I'll gladly add some more if they feel up for it.
I think Roo is actually back to modding now, along with the Minotaurs and their breaking of pelvises.
I guess someone finally found a ressurector mech serum. :D
@Billo J Dahka
They inherit from the weapons in Big & Small genes.
That said, Big & Small genes alone doesn't really impact your game much directly since it doesn't contain any randomly spawning xenotypes or factions.
@Ryanisunique107
Making a "small weapon" style for stuff like swords and knives that turns them into giant sewing needles and stuff would be adorable.
From a gameplay perspective small pawns already struggle a bit in melee, they don't really need extra-weak weapons.
Iirc. it was actually the animation mod maker that made the compatibilty for the other giant weapons from Big & Small Genes. I didn't do that setup myself. You could probably check if they care to give this mod the same treatment.